# `assets/scenes`

This directory hosts Cocos Creator 3.8 scene files (`.scene`). Because scene
files embed UUIDs generated by the editor, they **must** be created from
within Cocos Creator rather than by hand.

Scenes required by the MVP (task 9.2 and task 7.2):

| Scene file | Purpose | Created in task |
|------------|---------|-----------------|
| `Boot.scene` | Root scene, binds `GameBoot.ts` | 1.1 |
| `StoryIntro.scene` | Three-page pixel-art opening cutscene | 9.1 |
| `MainMenu.scene` | Main menu, level select, settings | 9.2 |
| `Level_1_1.scene` … `Level_1_5.scene` | Chapter-1 stages | 7.2 |
| `Boss_ShuangHuanFang.scene` | Double-phantom boss arena | 8.1 |
| `Settlement.scene` | End-of-stage and chapter settlement | 9.2 |

### How to create the Boot scene

1. Open this project in Cocos Creator 3.8.3.
2. `File ▸ New ▸ Scene`, save as `assets/scenes/Boot.scene`.
3. Add an empty node named `Boot`, attach the `GameBoot` component
   (`assets/scripts/GameBoot.ts`).
4. Set it as the project's default scene in `Project ▸ Project Settings ▸
   Project ▸ Start Scene`.

No code changes are required once the scene and start-scene reference are
set; the whole boot pipeline is script-driven.
