first commmit
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# `assets/resources`
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Runtime-loadable resource bundle. Cocos Creator treats everything under
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`resources/` as eligible for `resources.load()`/`loadBundle()` APIs.
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```
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resources/
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├── prefabs/ # reusable prefabs (player, enemies, bullets, particles)
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├── textures/ # atlas textures, sprite sheets (forest/castle/mocastle)
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├── audio/ # bgm (mp3) and sfx (wav) — total ≤ 500KB (req 16.5)
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└── configs/ # JSON config tables (enemies, levels, items, story)
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```
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First-package footprint must stay ≤ 4MB (req 18.7). Non-chapter-1 resources
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are expected to sit under `assets/resources/chapter2/`, `chapter3/` etc. as
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**remote sub-packages** once those chapters are implemented (out of MVP).
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