first commmit
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import {
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IChapter1ConfigBundle,
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IEnemyConfig,
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IItemConfig,
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IWeaponConfig,
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ILevelConfig,
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IBossConfig,
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IStorySceneConfig,
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EnemyType,
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ItemType,
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WeaponType,
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ONLY_DIFFICULTY,
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} from './Interfaces';
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/**
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* Abstraction over how JSON is actually fetched. In Cocos Creator 3.8 this
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* will be backed by `resources.load('configs/enemies', JsonAsset, cb)`. In
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* Jest we inject an in-memory `MapLoader` so tests stay fast and offline.
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*/
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export interface IJsonLoader {
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load<T>(path: string): Promise<T>;
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}
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/**
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* Minimal in-memory loader, fed with a plain key→JSON map. Used by unit
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* tests and by any non-Cocos runtime (e.g. a future web leaderboard tool).
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*/
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export class MapJsonLoader implements IJsonLoader {
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constructor(private readonly map: Record<string, unknown>) {}
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public async load<T>(path: string): Promise<T> {
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if (!(path in this.map)) {
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throw new Error(`MapJsonLoader: missing path "${path}"`);
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}
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return this.map[path] as T;
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}
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}
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/**
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* Loads the chapter-1 config bundle and validates it against the interface
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* contract. Any missing required field, unknown enum value, or any reference
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* to a removed difficulty mode causes `load()` to reject with a descriptive
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* error (requirement 13.6 — no casual/普通 mode may ever load).
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*/
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export class ConfigMgr {
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private _bundle: IChapter1ConfigBundle | undefined;
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constructor(private readonly loader: IJsonLoader) {}
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public get bundle(): IChapter1ConfigBundle {
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if (!this._bundle) {
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throw new Error('ConfigMgr: load() must be awaited before accessing bundle');
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}
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return this._bundle;
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}
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public async load(): Promise<IChapter1ConfigBundle> {
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const [enemies, items, weapons, levels, bosses, stories] = await Promise.all([
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this.loader.load<IEnemyConfig[]>('configs/enemies'),
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this.loader.load<IItemConfig[]>('configs/items'),
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this.loader.load<IWeaponConfig[]>('configs/weapons'),
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this.loader.load<ILevelConfig[]>('configs/levels'),
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this.loader.load<IBossConfig[]>('configs/bosses'),
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this.loader.load<IStorySceneConfig[]>('configs/stories'),
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]);
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const bundle: IChapter1ConfigBundle = { enemies, items, weapons, levels, bosses, stories };
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this.validate(bundle);
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this._bundle = bundle;
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return bundle;
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}
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/** Look up an enemy config, throwing if it's missing. */
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public enemy(id: EnemyType): IEnemyConfig {
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const e = this.bundle.enemies.find((x) => x.id === id);
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if (!e) throw new Error(`ConfigMgr: enemy "${id}" not found`);
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return e;
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}
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/** Look up an item config, throwing if it's missing. */
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public item(id: ItemType): IItemConfig {
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const it = this.bundle.items.find((x) => x.id === id);
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if (!it) throw new Error(`ConfigMgr: item "${id}" not found`);
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return it;
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}
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/** Look up a weapon config, throwing if it's missing. */
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public weapon(id: WeaponType): IWeaponConfig {
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const w = this.bundle.weapons.find((x) => x.id === id);
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if (!w) throw new Error(`ConfigMgr: weapon "${id}" not found`);
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return w;
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}
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/** Look up a level config, throwing if it's missing. */
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public level(id: string): ILevelConfig {
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const lv = this.bundle.levels.find((x) => x.id === id);
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if (!lv) throw new Error(`ConfigMgr: level "${id}" not found`);
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return lv;
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}
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/** Look up a boss config, throwing if it's missing. */
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public boss(id: string): IBossConfig {
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const b = this.bundle.bosses.find((x) => x.id === id);
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if (!b) throw new Error(`ConfigMgr: boss "${id}" not found`);
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return b;
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}
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/** Look up a story scene, throwing if it's missing. */
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public story(id: string): IStorySceneConfig {
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const s = this.bundle.stories.find((x) => x.id === id);
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if (!s) throw new Error(`ConfigMgr: story "${id}" not found`);
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return s;
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}
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// ---------- validation ----------
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private validate(b: IChapter1ConfigBundle): void {
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// Guard against the D-4 decision — casual mode must never load.
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const stringified = JSON.stringify(b).toLowerCase();
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if (stringified.includes('"casual"') || stringified.includes('"normal_mode"')) {
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throw new Error(
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`ConfigMgr: detected forbidden casual/normal_mode token — only difficulty "${ONLY_DIFFICULTY}" is permitted`
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);
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}
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this.validateEnemies(b.enemies);
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this.validateItems(b.items);
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this.validateWeapons(b.weapons);
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this.validateLevels(b);
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this.validateBosses(b.bosses);
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this.validateStories(b.stories);
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}
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private validateEnemies(list: IEnemyConfig[]): void {
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if (list.length === 0) throw new Error('ConfigMgr: enemies list is empty');
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const required: Array<keyof IEnemyConfig> = ['id', 'displayName', 'size', 'moveSpeed', 'attackIntervalSec', 'attacks', 'hp'];
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for (const e of list) {
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for (const key of required) {
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if (e[key] === undefined || e[key] === null) {
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throw new Error(`ConfigMgr: enemy "${e.id ?? '?'}" missing field "${String(key)}"`);
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}
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}
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if (!Object.values(EnemyType).includes(e.id as EnemyType)) {
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throw new Error(`ConfigMgr: enemy id "${e.id}" is not a known EnemyType`);
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}
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if (e.attacks.length === 0) throw new Error(`ConfigMgr: enemy "${e.id}" must declare at least one attack`);
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}
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}
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private validateItems(list: IItemConfig[]): void {
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if (list.length === 0) throw new Error('ConfigMgr: items list is empty');
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for (const it of list) {
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if (!it.id || !it.displayName || !it.icon || typeof it.lifetimeSec !== 'number') {
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throw new Error(`ConfigMgr: item "${it.id ?? '?'}" has missing required fields`);
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}
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if (!Object.values(ItemType).includes(it.id as ItemType)) {
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throw new Error(`ConfigMgr: item id "${it.id}" is not a known ItemType`);
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}
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}
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}
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private validateWeapons(list: IWeaponConfig[]): void {
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if (list.length === 0) throw new Error('ConfigMgr: weapons list is empty');
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for (const w of list) {
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if (!w.id || !w.displayName || typeof w.baseIntervalSec !== 'number' || typeof w.damage !== 'number') {
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throw new Error(`ConfigMgr: weapon "${w.id ?? '?'}" has missing required fields`);
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}
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if (!Object.values(WeaponType).includes(w.id as WeaponType)) {
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throw new Error(`ConfigMgr: weapon id "${w.id}" is not a known WeaponType`);
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}
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}
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}
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private validateLevels(b: IChapter1ConfigBundle): void {
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if (b.levels.length === 0) throw new Error('ConfigMgr: levels list is empty');
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const enemyIds = new Set(b.enemies.map((e) => e.id));
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const bossIds = new Set(b.bosses.map((x) => x.id));
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for (const lv of b.levels) {
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if (!lv.id || !lv.displayName || !lv.sceneTheme || !lv.scrollDirection || !lv.objective) {
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throw new Error(`ConfigMgr: level "${lv.id ?? '?'}" has missing required fields`);
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}
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if (lv.timeLimitSec <= 0) {
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throw new Error(`ConfigMgr: level "${lv.id}" must have positive timeLimitSec`);
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}
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if (lv.objective.kind === 'kill_count') {
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if (!lv.objective.enemy || !lv.objective.count) {
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throw new Error(`ConfigMgr: level "${lv.id}" kill_count objective missing enemy/count`);
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}
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if (!enemyIds.has(lv.objective.enemy)) {
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throw new Error(`ConfigMgr: level "${lv.id}" references unknown enemy "${lv.objective.enemy}"`);
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}
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}
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if (lv.objective.kind === 'defeat_boss') {
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if (!lv.objective.bossId || !bossIds.has(lv.objective.bossId)) {
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throw new Error(`ConfigMgr: level "${lv.id}" references unknown boss "${lv.objective.bossId}"`);
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}
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}
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for (const sp of lv.enemySpawns) {
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if (!enemyIds.has(sp.type)) {
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throw new Error(`ConfigMgr: level "${lv.id}" spawn references unknown enemy "${sp.type}"`);
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}
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}
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}
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}
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private validateBosses(list: IBossConfig[]): void {
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if (list.length === 0) throw new Error('ConfigMgr: bosses list is empty');
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for (const bo of list) {
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if (!bo.id || !bo.displayName || typeof bo.hp !== 'number' || !Array.isArray(bo.phases)) {
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throw new Error(`ConfigMgr: boss "${bo.id ?? '?'}" has missing required fields`);
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}
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if (bo.phases.length === 0) {
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throw new Error(`ConfigMgr: boss "${bo.id}" must have at least one phase`);
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}
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let prev = Number.POSITIVE_INFINITY;
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for (const p of bo.phases) {
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if (p.hpThreshold > prev) {
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throw new Error(`ConfigMgr: boss "${bo.id}" phases must be ordered by descending hpThreshold`);
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}
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prev = p.hpThreshold;
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}
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}
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}
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private validateStories(list: IStorySceneConfig[]): void {
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if (list.length === 0) throw new Error('ConfigMgr: stories list is empty');
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for (const s of list) {
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if (!s.id || !s.bgm || !Array.isArray(s.pages) || s.pages.length < 3) {
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throw new Error(`ConfigMgr: story "${s.id ?? '?'}" must include id, bgm, and ≥3 pages (req 19.2)`);
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}
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if (s.maxDurationSec > 30) {
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throw new Error(`ConfigMgr: story "${s.id}" maxDurationSec exceeds 30s budget (req 19.1)`);
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}
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const indices = s.pages.map((p) => p.index).sort((a, b) => a - b);
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for (let i = 0; i < indices.length; i++) {
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if (indices[i] !== i + 1) {
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throw new Error(`ConfigMgr: story "${s.id}" page indices must be contiguous starting from 1`);
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}
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}
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}
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}
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}
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