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import { ObjectPool } from '@common/ObjectPool';
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interface Bullet {
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x: number;
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alive: boolean;
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}
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const makeBullet = (): Bullet => ({ x: 0, alive: false });
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const resetBullet = (b: Bullet): void => {
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b.x = 0;
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b.alive = false;
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};
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describe('ObjectPool', () => {
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it('creates new instances when the free list is empty', () => {
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const pool = new ObjectPool<Bullet>({ factory: makeBullet });
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const a = pool.acquire();
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const b = pool.acquire();
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expect(a).not.toBe(b);
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expect(pool.stats().created).toBe(2);
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expect(pool.borrowedCount).toBe(2);
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expect(pool.freeCount).toBe(0);
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});
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it('reuses instances after release', () => {
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const pool = new ObjectPool<Bullet>({ factory: makeBullet, resetter: resetBullet });
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const a = pool.acquire();
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a.x = 100;
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a.alive = true;
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pool.release(a);
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expect(a.x).toBe(0);
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expect(a.alive).toBe(false);
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const b = pool.acquire();
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expect(b).toBe(a);
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expect(pool.stats().recycled).toBe(1);
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});
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it('pre-allocates instances when preAlloc is set', () => {
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const pool = new ObjectPool<Bullet>({ factory: makeBullet, preAlloc: 5 });
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expect(pool.freeCount).toBe(5);
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expect(pool.stats().created).toBe(5);
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});
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it('discards excess releases when over maxSize', () => {
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const pool = new ObjectPool<Bullet>({ factory: makeBullet, maxSize: 2 });
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const a = pool.acquire();
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const b = pool.acquire();
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const c = pool.acquire();
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pool.release(a);
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pool.release(b);
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pool.release(c); // should be dropped
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expect(pool.freeCount).toBe(2);
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});
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it('fires onDoubleRelease and ignores double-release', () => {
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const spy = jest.fn();
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const pool = new ObjectPool<Bullet>({
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factory: makeBullet,
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onDoubleRelease: spy,
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});
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const a = pool.acquire();
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pool.release(a);
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pool.release(a);
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expect(spy).toHaveBeenCalledTimes(1);
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expect(pool.freeCount).toBe(1);
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});
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it('drain() clears both free and borrowed', () => {
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const pool = new ObjectPool<Bullet>({ factory: makeBullet, preAlloc: 3 });
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pool.acquire();
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pool.drain();
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expect(pool.freeCount).toBe(0);
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expect(pool.borrowedCount).toBe(0);
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});
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it('stats track acquired / recycled totals', () => {
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const pool = new ObjectPool<Bullet>({ factory: makeBullet });
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const a = pool.acquire();
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const b = pool.acquire();
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pool.release(a);
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pool.release(b);
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pool.acquire();
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const s = pool.stats();
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expect(s.acquired).toBe(3);
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expect(s.recycled).toBe(2);
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expect(s.created).toBe(2);
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});
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});
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