update spirit

This commit is contained in:
jakciehan
2026-06-07 22:10:03 +08:00
parent 427a33c55b
commit 9c57deff6d
82 changed files with 5465 additions and 149 deletions
+18
View File
@@ -134,6 +134,22 @@ export interface ILevelObjective {
bossId?: string;
}
/** Reinforcement rule — enemies that jump in from screen edges during gameplay. */
export interface IReinforcementRule {
/** Which enemy type to spawn as reinforcement. */
type: EnemyType;
/** Minimum interval (seconds) between two reinforcement waves of this rule. */
intervalSec: number;
/** How many enemies to spawn per reinforcement wave. */
count: number;
/** Maximum total reinforcements of this rule per level (0 = unlimited). */
maxTotal?: number;
/** Which edge(s) the enemies appear from. */
edge: 'left' | 'right' | 'both';
/** Minimum elapsed seconds before this rule becomes active. */
delaySec?: number;
}
export interface ILevelConfig {
id: string; // e.g. '1-1'
chapter: 1 | 2 | 3;
@@ -150,6 +166,8 @@ export interface ILevelConfig {
bgm: string;
/** Enemy spawn list evaluated by the LevelMgr. */
enemySpawns: Array<{ type: EnemyType; atPx: number; count?: number }>;
/** Dynamic reinforcement rules — enemies jump in from screen edges. */
reinforcements?: IReinforcementRule[];
}
// ---------------------------------------------------------------------------