update spirit

This commit is contained in:
jakciehan
2026-06-07 22:10:03 +08:00
parent 427a33c55b
commit 9c57deff6d
82 changed files with 5465 additions and 149 deletions
+44
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@@ -54,17 +54,22 @@ export class Node {
public name: string = '';
public active: boolean = true;
public layer: number = 0;
public isValid: boolean = true;
public scale: Vec3 = new Vec3(1, 1, 1);
constructor(name?: string) {
this.name = name ?? '';
}
public addChild(_child: Node): void {}
public removeFromParent(): void {}
public destroy(): void { this.isValid = false; }
public on(_ev: string, _cb: (...args: unknown[]) => void, _target?: unknown): void {}
public off(_ev: string, _cb?: (...args: unknown[]) => void): void {}
public getComponent<T>(_ctor: new (...args: unknown[]) => T): T | null { return null; }
public addComponent<T>(_ctor: new (...args: unknown[]) => T): T { return {} as T; }
public setPosition(..._args: unknown[]): void {}
public setScale(..._args: unknown[]): void {}
public static EventType = {
TOUCH_START: 'touch-start',
@@ -158,6 +163,7 @@ export class Label {
public horizontalAlign: number = 0;
public verticalAlign: number = 0;
public useSystemFont: boolean = true;
public enableWrapText: boolean = true;
}
export class Button {
@@ -181,16 +187,39 @@ export class Sprite {
public spriteFrame: unknown = null;
public type: number = 0;
public sizeMode: number = 0;
public color: Color = Color.WHITE;
public static Type = { SIMPLE: 0, SLICED: 1, TILED: 2, FILLED: 3 };
public static SizeMode = { CUSTOM: 0, TRIMMED: 1, RAW: 2 };
}
export class Rect {
public x: number;
public y: number;
public width: number;
public height: number;
constructor(x: number = 0, y: number = 0, width: number = 0, height: number = 0) {
this.x = x; this.y = y; this.width = width; this.height = height;
}
}
export class Size {
public width: number;
public height: number;
constructor(width: number = 0, height: number = 0) {
this.width = width; this.height = height;
}
}
export class SpriteFrame {
public texture: unknown = null;
public rect: Rect = new Rect();
public originalSize: Size = new Size();
}
export class Texture2D {
public image: unknown = null;
public width: number = 0;
public height: number = 0;
public static PixelFormat = { RGBA8888: 35 };
}
@@ -205,6 +234,21 @@ export class JsonAsset {
export class Canvas {}
export class EventTouch {}
/** Global input event source (Cocos Creator 3.8). */
export const input = {
on: (_ev: string, _cb: (...args: unknown[]) => void, _target?: unknown): void => {},
off: (_ev: string, _cb?: (...args: unknown[]) => void, _target?: unknown): void => {},
};
export const Input = {
EventType: {
TOUCH_START: 'touch-start',
TOUCH_MOVE: 'touch-move',
TOUCH_END: 'touch-end',
TOUCH_CANCEL: 'touch-cancel',
},
};
export const resources = {
load: (_path: string, _type: unknown, _cb: (err: Error | null, asset: unknown) => void): void => {},
};
+2 -2
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@@ -10,8 +10,8 @@ const bossCfg: IBossConfig = {
princessCutsceneAtHpRatio: 0.5,
phases: [
{ hpThreshold: 1.0, mode: 'pair_pincer', actionIntervalSec: 2.2 },
{ hpThreshold: 0.66, mode: 'fireball_spread', actionIntervalSec: 1.8 },
{ hpThreshold: 0.33, mode: 'clone_confuse', actionIntervalSec: 1.4 },
{ hpThreshold: 2 / 3, mode: 'fireball_spread', actionIntervalSec: 1.8 },
{ hpThreshold: 1 / 3, mode: 'clone_confuse', actionIntervalSec: 1.4 },
],
};
+1
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@@ -13,6 +13,7 @@ function newPair(color: PlayerColorState = PlayerColorState.Red) {
aabb: { x: 0, y: 16, w: 16, h: 32 },
platforms: [{ topY: 0, leftX: -500, rightX: 500 }],
initialColorState: color,
levelLengthPx: 2000,
});
motion.update(0.016); // settle on ground
const jump = new JumpController(motion);
+3 -2
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@@ -7,9 +7,10 @@ function makeGroundPlatform(): IPlatform {
function makeModel(color: PlayerColorState = PlayerColorState.Red) {
return new PlayerMotionModel({
aabb: { x: 0, y: 16, w: 16, h: 32 }, // character 16x32 resting on y=0 ground
aabb: { x: 100, y: 16, w: 16, h: 32 }, // character 16x32 resting on y=0 ground; x=100 avoids level-edge clamp
platforms: [makeGroundPlatform()],
initialColorState: color,
levelLengthPx: 2000,
});
}
@@ -27,7 +28,7 @@ describe('PlayerMotionModel — horizontal movement (req 2.1, 5.1-5.2)', () => {
m.setHorizontalInput(1);
m.update(1);
expect(m.vx).toBe(MOVE_SPEED[PlayerColorState.Red]);
expect(m.aabb.x).toBeCloseTo(100, 1);
expect(m.aabb.x).toBeCloseTo(200, 1);
});
it('moves at 150 px/s in yellow state', () => {
+6 -5
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@@ -44,21 +44,22 @@ describe('PlayerStateMachine — damage (req 5.3-5.6, 10.4-10.5)', () => {
expect(sm.color).toBe(PlayerColorState.Red);
});
it('Red + shuriken → death, consumes one life', () => {
it('Red + shuriken → life loss (downgraded) when lives > 1', () => {
const sm = new PlayerStateMachine(2);
const out = sm.takeHit('shuriken');
expect(out.kind).toBe('died');
expect(out.kind).toBe('downgraded');
expect(sm.lives).toBe(1);
expect(sm.isDead).toBe(false);
});
it('fireball is always lethal regardless of color', () => {
it('fireball reduces one life regardless of color', () => {
const sm = new PlayerStateMachine(2);
sm.pickupCrystalJade();
sm.pickupCrystalJade();
const out = sm.takeHit('fireball');
expect(out).toEqual({ kind: 'died', cause: 'fireball' });
expect(sm.color).toBe(PlayerColorState.Red);
expect(out.kind).toBe('downgraded');
expect(sm.lives).toBe(1);
expect(sm.isDead).toBe(false);
});
it('smoke bomb is always lethal', () => {
+28 -2
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@@ -5,6 +5,7 @@ import {
applySafeArea,
classifyDirection,
hitTest,
isInsideCircle,
isInsideRect,
joystickDirection,
ZERO_DIRECTION,
@@ -21,8 +22,33 @@ describe('InputModel — layout geometry', () => {
const r = { cx: 100, cy: 100, w: 40, h: 40 };
expect(isInsideRect(r, 100, 100)).toBe(true);
expect(isInsideRect(r, 120, 120)).toBe(true);
expect(isInsideRect(r, 121, 100)).toBe(false);
expect(isInsideRect(r, 100, 79)).toBe(false);
// With HIT_TOLERANCE=15, the effective boundary is ±35 (=halfW/halfH + tolerance).
// 121 is outside the visual box (120) but within tolerance (135).
expect(isInsideRect(r, 121, 100)).toBe(true);
// 79 is below the visual bottom (80) but within tolerance (65).
expect(isInsideRect(r, 100, 79)).toBe(true);
// Far outside even the tolerance range.
expect(isInsideRect(r, 136, 100)).toBe(false);
expect(isInsideRect(r, 100, 64)).toBe(false);
});
it('isInsideCircle matches circular button shape', () => {
const r = { cx: 765, cy: 100, w: 90, h: 90 }; // shuriken button
// Centre — always a hit.
expect(isInsideCircle(r, 765, 100)).toBe(true);
// On the circle edge (radius = 45).
expect(isInsideCircle(r, 765 + 45, 100)).toBe(true); // right edge
expect(isInsideCircle(r, 765, 100 + 45)).toBe(true); // top edge (upper semicircle)
expect(isInsideCircle(r, 765 - 45, 100)).toBe(true); // left edge
expect(isInsideCircle(r, 765, 100 - 45)).toBe(true); // bottom edge
// Within HIT_TOLERANCE (15) outside the circle.
expect(isInsideCircle(r, 765 + 60, 100)).toBe(true); // right + tolerance
expect(isInsideCircle(r, 765, 100 + 60)).toBe(true); // top + tolerance (upper arc)
// Corner of the bounding rect but OUTSIDE the circle — should miss.
// Distance from centre to (765+45, 100+45) = sqrt(45²+45²) ≈ 63.6 > 45+15=60
expect(isInsideCircle(r, 765 + 45, 100 + 45)).toBe(false);
// Well outside.
expect(isInsideCircle(r, 765 + 70, 100)).toBe(false);
});
});