# `assets/resources` Runtime-loadable resource bundle. Cocos Creator treats everything under `resources/` as eligible for `resources.load()`/`loadBundle()` APIs. ``` resources/ ├── prefabs/ # reusable prefabs (player, enemies, bullets, particles) ├── textures/ # atlas textures, sprite sheets (forest/castle/mocastle) ├── audio/ # bgm (mp3) and sfx (wav) — total ≤ 500KB (req 16.5) └── configs/ # JSON config tables (enemies, levels, items, story) ``` First-package footprint must stay ≤ 4MB (req 18.7). Non-chapter-1 resources are expected to sit under `assets/resources/chapter2/`, `chapter3/` etc. as **remote sub-packages** once those chapters are implemented (out of MVP).