# `assets/scenes` This directory hosts Cocos Creator 3.8 scene files (`.scene`). Because scene files embed UUIDs generated by the editor, they **must** be created from within Cocos Creator rather than by hand. Scenes required by the MVP (task 9.2 and task 7.2): | Scene file | Purpose | Created in task | |------------|---------|-----------------| | `Boot.scene` | Root scene, binds `GameBoot.ts` | 1.1 | | `StoryIntro.scene` | Three-page pixel-art opening cutscene | 9.1 | | `MainMenu.scene` | Main menu, level select, settings | 9.2 | | `Level_1_1.scene` … `Level_1_5.scene` | Chapter-1 stages | 7.2 | | `Boss_ShuangHuanFang.scene` | Double-phantom boss arena | 8.1 | | `Settlement.scene` | End-of-stage and chapter settlement | 9.2 | ### How to create the Boot scene 1. Open this project in Cocos Creator 3.8.3. 2. `File ▸ New ▸ Scene`, save as `assets/scenes/Boot.scene`. 3. Add an empty node named `Boot`, attach the `GameBoot` component (`assets/scripts/GameBoot.ts`). 4. Set it as the project's default scene in `Project ▸ Project Settings ▸ Project ▸ Start Scene`. No code changes are required once the scene and start-scene reference are set; the whole boot pipeline is script-driven.