120 lines
4.3 KiB
TypeScript
120 lines
4.3 KiB
TypeScript
import { PlayerStateMachine } from '@logic/PlayerStateMachine';
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import { PlayerColorState, PLAYER_IFRAME_SECONDS } from '@common/Constants';
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describe('PlayerStateMachine — auto-upgrade (req 5.1-5.2)', () => {
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it('Red → Green on first crystal pickup', () => {
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const sm = new PlayerStateMachine();
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expect(sm.pickupCrystalJade()).toBe(PlayerColorState.Green);
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});
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it('Green → Yellow on second crystal pickup', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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expect(sm.pickupCrystalJade()).toBe(PlayerColorState.Yellow);
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});
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it('Yellow → Yellow on additional crystal pickups (no overflow)', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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sm.pickupCrystalJade();
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expect(sm.pickupCrystalJade()).toBe(PlayerColorState.Yellow);
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});
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it('Zeng Wan adds one life (req 7.5)', () => {
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const sm = new PlayerStateMachine(1);
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expect(sm.pickupZengWan()).toBe(2);
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});
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});
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describe('PlayerStateMachine — damage (req 5.3-5.6, 10.4-10.5)', () => {
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it('downgrades from Yellow to Red on shuriken hit', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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sm.pickupCrystalJade();
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const out = sm.takeHit('shuriken');
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expect(out).toEqual({ kind: 'downgraded', from: PlayerColorState.Yellow, to: PlayerColorState.Red });
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expect(sm.color).toBe(PlayerColorState.Red);
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});
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it('downgrades from Green to Red on sword hit', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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const out = sm.takeHit('sword');
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expect(out.kind).toBe('downgraded');
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expect(sm.color).toBe(PlayerColorState.Red);
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});
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it('Red + shuriken → death, consumes one life', () => {
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const sm = new PlayerStateMachine(2);
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const out = sm.takeHit('shuriken');
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expect(out.kind).toBe('died');
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expect(sm.lives).toBe(1);
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expect(sm.isDead).toBe(false);
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});
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it('fireball is always lethal regardless of color', () => {
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const sm = new PlayerStateMachine(2);
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sm.pickupCrystalJade();
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sm.pickupCrystalJade();
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const out = sm.takeHit('fireball');
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expect(out).toEqual({ kind: 'died', cause: 'fireball' });
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expect(sm.color).toBe(PlayerColorState.Red);
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});
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it('smoke bomb is always lethal', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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const out = sm.takeHit('smoke_bomb');
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expect(out.kind).toBe('died');
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});
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it('zero lives → isDead=true', () => {
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const sm = new PlayerStateMachine(1);
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sm.takeHit('sword');
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expect(sm.lives).toBe(0);
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expect(sm.isDead).toBe(true);
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});
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});
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describe('PlayerStateMachine — iframes & sword parry (req 3.7-3.8, 10.2-10.3)', () => {
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it('i-frames start at PLAYER_IFRAME_SECONDS after a hit', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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sm.takeHit('shuriken');
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expect(sm.snapshot.iframeSec).toBe(PLAYER_IFRAME_SECONDS);
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});
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it('hits during i-frames are ignored', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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sm.takeHit('shuriken');
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const out = sm.takeHit('shuriken');
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expect(out).toEqual({ kind: 'no_effect', reason: 'iframe' });
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});
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it('tick() drains i-frames so the player is vulnerable again', () => {
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const sm = new PlayerStateMachine();
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sm.pickupCrystalJade();
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sm.takeHit('shuriken');
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sm.tick(PLAYER_IFRAME_SECONDS + 0.01);
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expect(sm.snapshot.iframeSec).toBe(0);
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});
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it('sword parry nullifies shuriken/sword damage', () => {
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const sm = new PlayerStateMachine();
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sm.setSwordActive(true);
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const out = sm.takeHit('shuriken');
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expect(out).toEqual({ kind: 'no_effect', reason: 'parried' });
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expect(sm.color).toBe(PlayerColorState.Red);
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});
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it('sword parry does NOT nullify fireball / smoke_bomb (req 3.8, 10.4-10.5)', () => {
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const sm = new PlayerStateMachine();
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sm.setSwordActive(true);
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expect(sm.takeHit('fireball').kind).toBe('died');
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const sm2 = new PlayerStateMachine();
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sm2.setSwordActive(true);
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expect(sm2.takeHit('smoke_bomb').kind).toBe('died');
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});
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});
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