assets/resources
Runtime-loadable resource bundle. Cocos Creator treats everything under
resources/ as eligible for resources.load()/loadBundle() APIs.
resources/
├── prefabs/ # reusable prefabs (player, enemies, bullets, particles)
├── textures/ # atlas textures, sprite sheets (forest/castle/mocastle)
├── audio/ # bgm (mp3) and sfx (wav) — total ≤ 500KB (req 16.5)
└── configs/ # JSON config tables (enemies, levels, items, story)
First-package footprint must stay ≤ 4MB (req 18.7). Non-chapter-1 resources
are expected to sit under assets/resources/chapter2/, chapter3/ etc. as
remote sub-packages once those chapters are implemented (out of MVP).