Files
KateLegend2_proj/assets/scripts/scene_entries/StorySceneEntry.ts
T
2026-06-07 22:10:03 +08:00

165 lines
6.2 KiB
TypeScript

import { _decorator, Component, director, Label, Node, Color, EventTouch, UITransform, Sprite, SpriteFrame, Texture2D, ImageAsset, Rect, Size, resources } from 'cc';
import { ConfigMgr } from '../data/ConfigMgr';
import { CCJsonLoader } from './CCJsonLoader';
import { StorySceneCtrl } from '../ui/StorySceneCtrl';
import {
ensureCanvasSize,
createLabel,
createButton,
createSprite,
createSolidRect,
} from './MainMenuEntry';
import { DESIGN_WIDTH, DESIGN_HEIGHT } from '../common/Constants';
import { IStoryPageConfig } from '../data/Interfaces';
const { ccclass, property } = _decorator;
/**
* StoryIntro scene entry (task 9.1 hookup, req 19.x).
*
* Attach to the root of `StoryIntro.scene`. Inspector:
* - labelNode: optional — if left empty and `autoBuildUI` is true, a
* centered Label and a bottom-right "Skip" button are auto-created.
* - storyId: story id in `configs/stories.json` (default `chapter_1_intro`).
*
* Tap anywhere → accelerate / advance (req 19.3).
* "Skip" button → finish immediately (req 19.4).
*/
@ccclass('StorySceneEntry')
export class StorySceneEntry extends Component {
@property({ type: Node, tooltip: '打字机 Label 节点 (可留空,自动创建)' })
public labelNode: Node | null = null;
@property({ tooltip: '对应 configs/stories.json 中的 id' })
public storyId: string = 'chapter_1_intro';
@property({ tooltip: '是否自动创建 Label / Skip 按钮 / 背景遮罩' })
public autoBuildUI: boolean = true;
private ctrl: StorySceneCtrl | undefined;
private bgNode: Node | null = null;
protected async onLoad(): Promise<void> {
// Always ensure the illustration bgNode exists (even if the scene
// was hand-built in the editor and labelNode is already bound).
if (!this.bgNode) {
this.ensureBgNode();
}
if (this.autoBuildUI && !this.labelNode) {
this.buildDefaultUI();
}
// Full-screen tap accelerator: listen on the host node itself.
this.node.on(Node.EventType.TOUCH_END, () => this.onTap(), this);
const cfg = await this.loadStoryConfig();
this.ctrl = new StorySceneCtrl(cfg, undefined, {
onTextChanged: (text) => this.updateLabel(text),
onPageEntered: (page) => this.swapIllustration(page),
onFinished: () => director.loadScene('Level_1_1'),
});
const outcome = this.ctrl.start();
if (outcome === 'already_seen') {
director.loadScene('Level_1_1');
}
}
protected update(dt: number): void {
this.ctrl?.tick(dt);
}
/** Tap handler (called by auto-built full-screen listener or external). */
public onTap(): void {
this.ctrl?.onTap();
}
/** Bound to the "Skip" button. */
public onSkip(): void {
this.ctrl?.onSkip();
}
private updateLabel(text: string): void {
if (!this.labelNode) return;
const label = this.labelNode.getComponent(Label);
if (label) label.string = text;
}
private async loadStoryConfig() {
const mgr = new ConfigMgr(new CCJsonLoader());
await mgr.load();
return mgr.story(this.storyId);
}
/** Ensure the full-screen illustration layer exists. Called even when
* the scene was hand-built in the editor (labelNode already bound). */
private ensureBgNode(): void {
ensureCanvasSize(this.node);
this.bgNode = new Node('StoryIllustration');
this.bgNode.layer = this.node.layer;
// Added before any scrim/label nodes so it renders behind them.
this.node.addChild(this.bgNode);
const bgUt = this.bgNode.addComponent(UITransform);
bgUt.setContentSize(DESIGN_WIDTH, DESIGN_HEIGHT);
const bgSp = this.bgNode.addComponent(Sprite);
bgSp.sizeMode = Sprite.SizeMode.CUSTOM;
this.bgNode.setPosition(0, 0, 0);
}
private buildDefaultUI(): void {
// bgNode is already created by ensureBgNode() — just build the
// text overlay, scrim and skip button.
// Dark scrim below the text area for readability.
createSolidRect(
this.node,
0,
-DESIGN_HEIGHT / 2 + 110,
DESIGN_WIDTH,
180,
new Color(0, 0, 0, 170),
);
// Central typewriter label (sits on top of the scrim).
this.labelNode = createLabel(this.node, '', 0, -DESIGN_HEIGHT / 2 + 110, 26, Color.WHITE);
const ut = this.labelNode.getComponent(UITransform);
if (ut) ut.setContentSize(DESIGN_WIDTH - 80, 160);
const lb = this.labelNode.getComponent(Label);
if (lb) lb.enableWrapText = true;
// Skip button at bottom-right.
const skipX = DESIGN_WIDTH / 2 - 90;
const skipY = -DESIGN_HEIGHT / 2 + 40;
createButton(this.node, 'Skip >>', skipX, skipY, 140, 50, () => this.onSkip());
}
/** Swap the full-screen illustration when the controller enters a new page. */
private swapIllustration(page: IStoryPageConfig): void {
if (!this.bgNode) return;
const sp = this.bgNode.getComponent(Sprite);
if (!sp) return;
const path = page.illustration;
// Strategy 1: direct SpriteFrame load (works with sprite-frame meta).
resources.load(path, SpriteFrame, (err, sf) => {
if (!err && sf) {
if (this.bgNode && this.bgNode.isValid) sp.spriteFrame = sf as SpriteFrame;
return;
}
// Strategy 2: ImageAsset → Texture2D → SpriteFrame fallback.
resources.load(path, ImageAsset, (err2, imgAsset) => {
if (err2 || !imgAsset) {
console.warn(`[StorySceneEntry] failed to load illustration '${path}':`, err, err2);
return;
}
if (!this.bgNode || !this.bgNode.isValid) return;
const tex = new Texture2D();
tex.image = imgAsset as ImageAsset;
const frame = new SpriteFrame();
frame.texture = tex;
frame.rect = new Rect(0, 0, tex.width, tex.height);
frame.originalSize = new Size(tex.width, tex.height);
sp.spriteFrame = frame;
});
});
}
}