feat: use wx.createUserInfoButton to get weixin's avarta

This commit is contained in:
jakciehan
2026-05-14 22:41:32 +08:00
parent c4bd390478
commit 9359139186
13 changed files with 1181 additions and 184 deletions
+129 -6
View File
@@ -97,6 +97,24 @@ const MenuScene = {
enter() {
this._pressedIndex = -1;
this._tankAnim = 0;
this._avatarImg = null;
// Load avatar image if profile has one
const profile = GameGlobal.playerProfile;
if (profile && profile.avatarUrl) {
this._loadAvatarImage(profile.avatarUrl);
}
// Listen for profile updates (avatar may arrive after initial render)
this._profileHandler = (data) => {
if (data && data.avatarUrl && !this._avatarImg) {
this._loadAvatarImage(data.avatarUrl);
}
};
const bus = GameGlobal.eventBus;
if (bus && typeof bus.on === 'function') {
bus.on('profile:updated', this._profileHandler);
}
// Kick off nickname acquisition as early as possible so that later
// network messages (CREATE_TEAM, SOLO_MATCH, ...) can carry it.
@@ -120,6 +138,18 @@ const MenuScene = {
exit() {
this._pressedIndex = -1;
// Destroy UserInfoButton overlay when leaving the menu
const profile = GameGlobal.playerProfile;
if (profile && typeof profile.destroyUserInfoButton === 'function') {
profile.destroyUserInfoButton();
}
// Remove profile update listener
const bus = GameGlobal.eventBus;
if (bus && typeof bus.off === 'function' && this._profileHandler) {
bus.off('profile:updated', this._profileHandler);
}
this._profileHandler = null;
this._avatarImg = null;
},
update(dt) {
@@ -151,6 +181,55 @@ const MenuScene = {
ctx.fillStyle = accentGrad;
ctx.fillRect(0, 0, SCREEN_WIDTH, 3);
// ---- Player Avatar & Nickname (top-left) ----
const profile = GameGlobal.playerProfile;
const avatarSize = 28;
const avatarX = 10;
const avatarY = 10;
const avatarR = avatarSize / 2;
// Avatar circle background
ctx.save();
ctx.beginPath();
ctx.arc(avatarX + avatarR, avatarY + avatarR, avatarR, 0, Math.PI * 2);
ctx.closePath();
ctx.fillStyle = 'rgba(30,48,84,0.7)';
ctx.fill();
ctx.strokeStyle = 'rgba(255,215,0,0.4)';
ctx.lineWidth = 1;
ctx.stroke();
// Avatar image or default icon
if (profile && profile.avatarUrl && this._avatarImg && this._avatarImg.complete) {
ctx.clip();
ctx.drawImage(this._avatarImg, avatarX, avatarY, avatarSize, avatarSize);
} else {
// Default user icon (simple silhouette)
ctx.fillStyle = 'rgba(255,215,0,0.5)';
ctx.beginPath();
ctx.arc(avatarX + avatarR, avatarY + avatarR - 2, avatarR * 0.35, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(avatarX + avatarR, avatarY + avatarR + avatarR * 0.55, avatarR * 0.55, avatarR * 0.3, 0, Math.PI, 0);
ctx.fill();
}
ctx.restore();
// Nickname
const displayName = profile ? profile.getDisplayName() : 'Tanker';
ctx.font = 'bold 11px Arial';
ctx.fillStyle = MC.GOLD;
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
ctx.fillText(displayName, avatarX + avatarSize + 6, avatarY + avatarR - 5);
// Hint text (only if not yet granted)
if (profile && !profile.granted) {
ctx.font = '9px Arial';
ctx.fillStyle = MC.SUBTITLE;
ctx.fillText(t('menu.tapToAuth') || 'Tap to authorize', avatarX + avatarSize + 6, avatarY + avatarR + 8);
}
// ---- Gold Balance (top-right pill) ----
const gold = GameGlobal.currencyManager ? GameGlobal.currencyManager.getGold() : 0;
const goldText = `🪙 ${gold}`;
@@ -469,19 +548,63 @@ const MenuScene = {
// ============================================================
/**
* Kick off profile acquisition on menu enter. Since WeChat 2022-10 there
* is NO silent way to get the real nickname — we draw a canvas button and
* call `wx.getUserProfile` directly from its touchend handler.
* Load avatar image from URL for Canvas rendering.
* @param {string} url
* @private
*/
_loadAvatarImage(url) {
if (!url || this._avatarImg) return;
try {
const img = wx.createImage();
img.onload = () => {
this._avatarImg = img;
};
img.onerror = () => {
console.warn('[MenuScene] Failed to load avatar image');
};
img.src = url;
} catch (e) {
console.warn('[MenuScene] _loadAvatarImage error:', e && e.message);
}
},
/**
* Kick off profile acquisition on menu enter.
*
* Since WeChat 2022-10, `wx.getUserInfo` returns "scope unauthorized" —
* the ONLY way to get the real nickname + avatar is `wx.createUserInfoButton`.
* We create a transparent overlay button that covers the avatar area in the
* top-left corner. When the user taps their avatar, WeChat returns the real
* profile data.
* @private
*/
_initPlayerProfile() {
const profile = GameGlobal.playerProfile;
if (!profile) return;
// Best-effort placeholder fetch (used only to pre-fill _nickname with
// "微信用户" on older devices; does not mark granted).
// If already granted (from a previous session's cache), no button needed
if (profile.granted) return;
// Layout must match the avatar area drawn in render():
// avatarX=10, avatarY=10, avatarSize=28 + nickname text area
const avatarLayout = {
x: 8,
y: 8,
width: 120,
height: 32,
};
// Create the UserInfoButton — visible style covering avatar + nickname area
if (typeof profile.fetchSilent === 'function') {
profile.fetchSilent().catch(() => { /* ignore */ });
profile.fetchSilent(avatarLayout).then((ok) => {
console.log('[MenuScene] fetchSilent completed, granted=', ok);
if (ok) {
// Button was tapped and profile was granted — destroy it
profile.destroyUserInfoButton();
}
}).catch((e) => {
console.warn('[MenuScene] fetchSilent error:', e);
});
}
},