feat: use wx.createUserInfoButton to get weixin's avarta
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@@ -85,10 +85,6 @@ const SettingsScene = {
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this._renderToggle(ctx, cx, cy, row);
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}
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// Profile entry button (below the last toggle row)
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const profileY = firstCenterY + rows.length * step;
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this._renderProfileButton(ctx, cx, profileY);
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// Back button
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this._renderBackButton(ctx, cx, backCenterY);
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},
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@@ -138,34 +134,6 @@ const SettingsScene = {
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ctx.fill();
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},
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_renderProfileButton(ctx, cx, y) {
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const w = SCREEN_WIDTH * 0.7;
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const h = 50;
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const x = cx - w / 2;
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this._buttons['profile'] = { x, y: y - h / 2, w, h };
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// Background
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ctx.fillStyle = '#1e1e3a';
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ctx.fillRect(x, y - h / 2, w, h);
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ctx.strokeStyle = '#333366';
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ctx.lineWidth = 1;
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ctx.strokeRect(x, y - h / 2, w, h);
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// Icon and label
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ctx.fillStyle = COLORS.HUD_TEXT;
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ctx.font = '16px Arial';
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ctx.textAlign = 'left';
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ctx.textBaseline = 'middle';
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ctx.fillText(`👤 ${t('settings.profile')}`, x + 15, y);
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// Arrow indicator
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ctx.fillStyle = '#888888';
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ctx.font = '14px Arial';
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ctx.textAlign = 'right';
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ctx.fillText('›', x + w - 15, y);
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},
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_renderBackButton(ctx, cx, y) {
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const w = SCREEN_WIDTH * 0.4;
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const h = 42;
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@@ -197,13 +165,6 @@ const SettingsScene = {
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if (tx >= rect.x && tx <= rect.x + rect.w && ty >= rect.y && ty <= rect.y + rect.h) {
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if (key === 'back') {
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GameGlobal.sceneManager.switchTo(SCENE.MENU);
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} else if (key === 'profile') {
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const sm = GameGlobal.sceneManager;
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if (!sm._scenes.has(SCENE.PROFILE)) {
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const ProfileScene = require('./ProfileScene');
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sm.register(SCENE.PROFILE, ProfileScene);
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}
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sm.switchTo(SCENE.PROFILE);
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} else if (this._settings.hasOwnProperty(key)) {
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this._settings[key] = !this._settings[key];
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// Notify audio system
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