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jakciehan
2026-04-10 22:59:39 +08:00
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/**
* MenuScene.js
* Main menu scene - displays game title and mode selection buttons.
* Rendered entirely with Canvas API (no DOM).
*/
const {
SCREEN_WIDTH,
SCREEN_HEIGHT,
COLORS,
SCENE,
GAME_MODE,
} = require('../base/GameGlobal');
const { t } = require('../i18n/I18n');
// ============================================================
// Button Layout
// ============================================================
const BTN_WIDTH = Math.min(SCREEN_WIDTH * 0.55, 280);
const BTN_HEIGHT = Math.min(36, SCREEN_HEIGHT * 0.07);
const BTN_GAP = Math.min(8, SCREEN_HEIGHT * 0.015);
const BTN_START_Y = SCREEN_HEIGHT * 0.38;
const BTN_X = (SCREEN_WIDTH - BTN_WIDTH) / 2;
// Half-width buttons for the utility row (shop, battle pass, ranking, settings)
const HALF_BTN_WIDTH = (BTN_WIDTH - BTN_GAP) / 2;
// Main game mode buttons (full width, vertical)
const MAIN_BUTTONS = [
{ labelKey: 'menu.classic', mode: GAME_MODE.CLASSIC, scene: SCENE.GAME },
{ labelKey: 'menu.endless', mode: GAME_MODE.ENDLESS, scene: SCENE.GAME },
{ labelKey: 'menu.pvp', mode: GAME_MODE.PVP, scene: SCENE.PVP_ROOM },
{ labelKey: 'menu.team3v3', mode: GAME_MODE.TEAM_3V3, scene: SCENE.TEAM_ROOM },
];
// Utility buttons: shop, daily gold, ranking, settings (2x2 grid)
const UTIL_BUTTONS = [
{ labelKey: 'menu.shop', mode: null, scene: SCENE.SHOP },
{ labelKey: 'dailyGold.btn', mode: null, scene: 'DAILY_GOLD' },
{ labelKey: 'menu.ranking', mode: null, scene: SCENE.RANKING },
{ labelKey: 'menu.settings', mode: null, scene: SCENE.SETTINGS },
];
// Pre-calculate button rects for main buttons
const mainBtnRects = MAIN_BUTTONS.map((btn, i) => ({
x: BTN_X,
y: BTN_START_Y + i * (BTN_HEIGHT + BTN_GAP),
w: BTN_WIDTH,
h: BTN_HEIGHT,
...btn,
}));
// Pre-calculate button rects for utility buttons (2x2 grid)
const utilStartY = BTN_START_Y + MAIN_BUTTONS.length * (BTN_HEIGHT + BTN_GAP) + BTN_GAP;
const utilBtnRects = UTIL_BUTTONS.map((btn, i) => {
const col = i % 2;
const row = Math.floor(i / 2);
return {
x: BTN_X + col * (HALF_BTN_WIDTH + BTN_GAP),
y: utilStartY + row * (BTN_HEIGHT + BTN_GAP),
w: HALF_BTN_WIDTH,
h: BTN_HEIGHT,
...btn,
};
});
// Combined list for unified iteration
const buttonRects = [...mainBtnRects, ...utilBtnRects];
// ============================================================
// Menu Scene
// ============================================================
const MenuScene = {
_pressedIndex: -1,
_tankAnim: 0, // simple animation timer
enter() {
this._pressedIndex = -1;
this._tankAnim = 0;
// Auto-navigate to team room if there's a pending invite teamId
if (GameGlobal._pendingTeamId) {
const teamId = GameGlobal._pendingTeamId;
GameGlobal._pendingTeamId = null;
console.log(`[MenuScene] Found pendingTeamId: ${teamId}, will auto-navigate to TeamRoomScene`);
// Use setTimeout to allow the scene to fully initialize first
setTimeout(() => {
console.log(`[MenuScene] Auto-navigating to TeamRoomScene with teamId: ${teamId}`);
const sm = GameGlobal.sceneManager;
if (!sm._scenes.has(SCENE.TEAM_ROOM)) {
const TeamRoomScene = require('./TeamRoomScene');
sm.register(SCENE.TEAM_ROOM, TeamRoomScene);
}
sm.switchTo(SCENE.TEAM_ROOM, { teamId });
}, 100);
}
},
exit() {},
update(dt) {
this._tankAnim += dt;
},
render(ctx) {
// Background
ctx.fillStyle = COLORS.MENU_BG;
ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// Decorative top bar
const gradient = ctx.createLinearGradient(0, 0, SCREEN_WIDTH, 0);
gradient.addColorStop(0, '#0f3460');
gradient.addColorStop(0.5, '#e94560');
gradient.addColorStop(1, '#0f3460');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, SCREEN_WIDTH, 4);
// Gold balance display at top
const gold = GameGlobal.currencyManager ? GameGlobal.currencyManager.getGold() : 0;
ctx.fillStyle = '#FFD700';
ctx.font = 'bold 14px Arial';
ctx.textAlign = 'right';
ctx.textBaseline = 'top';
ctx.fillText(`🪙 ${gold}`, SCREEN_WIDTH - 15, 12);
// Title
ctx.fillStyle = COLORS.MENU_TITLE;
ctx.font = 'bold 36px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('menu.title'), SCREEN_WIDTH / 2, SCREEN_HEIGHT * 0.15);
// Subtitle
ctx.fillStyle = '#AAAAAA';
ctx.font = '14px Arial';
ctx.fillText(t('menu.subtitle'), SCREEN_WIDTH / 2, SCREEN_HEIGHT * 0.22);
// Animated tank icon (simple oscillating triangle)
this._drawTankIcon(ctx, SCREEN_WIDTH / 2, SCREEN_HEIGHT * 0.30);
// Main game mode buttons (full width)
for (let i = 0; i < mainBtnRects.length; i++) {
const btn = mainBtnRects[i];
const isPressed = this._pressedIndex === i;
ctx.fillStyle = isPressed ? '#0f3460' : COLORS.MENU_BTN;
ctx.strokeStyle = COLORS.MENU_BTN_BORDER;
ctx.lineWidth = 2;
this._roundRect(ctx, btn.x, btn.y, btn.w, btn.h, 8);
ctx.fill();
ctx.stroke();
ctx.fillStyle = isPressed ? COLORS.MENU_TITLE : COLORS.MENU_BTN_TEXT;
ctx.font = 'bold 18px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t(btn.labelKey), btn.x + btn.w / 2, btn.y + btn.h / 2);
}
// Utility buttons (2x2 grid, smaller font)
for (let i = 0; i < utilBtnRects.length; i++) {
const btn = utilBtnRects[i];
const globalIdx = mainBtnRects.length + i;
const isPressed = this._pressedIndex === globalIdx;
// Special rendering for daily gold button
const isDailyGold = btn.scene === 'DAILY_GOLD';
let label = t(btn.labelKey);
let btnColor = COLORS.MENU_BTN;
if (isDailyGold) {
const remaining = GameGlobal.adManager ? GameGlobal.adManager.getDailyGoldRemaining() : 0;
if (remaining > 0) {
label = `${t('dailyGold.btn')} ${remaining}/3`;
btnColor = '#2E7D32'; // green tint
} else {
label = t('dailyGold.exhausted') || 'Come back tomorrow';
btnColor = '#555555';
}
}
ctx.fillStyle = isPressed ? '#0f3460' : btnColor;
ctx.strokeStyle = COLORS.MENU_BTN_BORDER;
ctx.lineWidth = 1.5;
this._roundRect(ctx, btn.x, btn.y, btn.w, btn.h, 6);
ctx.fill();
ctx.stroke();
ctx.fillStyle = isPressed ? COLORS.MENU_TITLE : COLORS.MENU_BTN_TEXT;
ctx.font = 'bold 14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(label, btn.x + btn.w / 2, btn.y + btn.h / 2);
}
// Footer
ctx.fillStyle = '#555555';
ctx.font = '11px Arial';
ctx.textAlign = 'center';
ctx.fillText('v1.0.0', SCREEN_WIDTH / 2, SCREEN_HEIGHT - 20);
},
/**
* Draw a simple animated tank icon.
*/
_drawTankIcon(ctx, cx, cy) {
const bounce = Math.sin(this._tankAnim * 3) * 3;
const size = 20;
ctx.save();
ctx.translate(cx, cy + bounce);
// Tank body
ctx.fillStyle = COLORS.MENU_TITLE;
ctx.fillRect(-size, -size / 2, size * 2, size);
// Tank turret
ctx.fillRect(-3, -size / 2 - 14, 6, 14);
// Tank tracks
ctx.fillStyle = '#B8860B';
ctx.fillRect(-size - 4, -size / 2, 4, size);
ctx.fillRect(size, -size / 2, 4, size);
ctx.restore();
},
/**
* Draw a rounded rectangle path.
*/
_roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.arcTo(x + w, y, x + w, y + r, r);
ctx.lineTo(x + w, y + h - r);
ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
ctx.lineTo(x + r, y + h);
ctx.arcTo(x, y + h, x, y + h - r, r);
ctx.lineTo(x, y + r);
ctx.arcTo(x, y, x + r, y, r);
ctx.closePath();
},
handleTouch(eventType, e) {
if (eventType === 'touchstart') {
const touch = e.touches[0];
const tx = touch.clientX;
const ty = touch.clientY;
for (let i = 0; i < buttonRects.length; i++) {
const btn = buttonRects[i];
if (tx >= btn.x && tx <= btn.x + btn.w && ty >= btn.y && ty <= btn.y + btn.h) {
this._pressedIndex = i;
break;
}
}
} else if (eventType === 'touchend') {
if (this._pressedIndex >= 0) {
const btn = buttonRects[this._pressedIndex];
this._pressedIndex = -1;
// Navigate to the target scene
const sm = GameGlobal.sceneManager;
if (btn.scene === SCENE.GAME) {
// Route through BuffSelectScene for PvE modes
if (!sm._scenes.has(SCENE.BUFF_SELECT)) {
const BuffSelectScene = require('./BuffSelectScene');
sm.register(SCENE.BUFF_SELECT, BuffSelectScene);
}
sm.switchTo(SCENE.BUFF_SELECT, { mode: btn.mode });
} else if (btn.scene === 'DAILY_GOLD') {
// Handle daily gold ad
const adm = GameGlobal.adManager;
if (adm && adm.getDailyGoldRemaining() > 0) {
adm.showDailyGoldAd((completed) => {
if (completed) {
try {
wx.showToast({ title: t('dailyGold.reward') || '+100 Gold!', icon: 'none', duration: 1500 });
} catch (e) {}
}
});
}
} else if (btn.scene === SCENE.SHOP) {
if (!sm._scenes.has(SCENE.SHOP)) {
const ShopScene = require('./ShopScene');
sm.register(SCENE.SHOP, ShopScene);
}
sm.switchTo(SCENE.SHOP);
} else if (btn.scene === SCENE.SETTINGS) {
if (!sm._scenes.has(SCENE.SETTINGS)) {
const SettingsScene = require('./SettingsScene');
sm.register(SCENE.SETTINGS, SettingsScene);
}
sm.switchTo(SCENE.SETTINGS);
} else if (btn.scene === SCENE.RANKING) {
if (!sm._scenes.has(SCENE.RANKING)) {
const RankingScene = require('./RankingScene');
sm.register(SCENE.RANKING, RankingScene);
}
sm.switchTo(SCENE.RANKING);
} else if (btn.scene === SCENE.PVP_ROOM) {
if (!sm._scenes.has(SCENE.PVP_ROOM)) {
const RoomScene = require('./RoomScene');
sm.register(SCENE.PVP_ROOM, RoomScene);
}
sm.switchTo(SCENE.PVP_ROOM);
} else if (btn.scene === SCENE.TEAM_ROOM) {
if (!sm._scenes.has(SCENE.TEAM_ROOM)) {
const TeamRoomScene = require('./TeamRoomScene');
sm.register(SCENE.TEAM_ROOM, TeamRoomScene);
}
sm.switchTo(SCENE.TEAM_ROOM);
}
}
}
},
};
module.exports = MenuScene;