Merge feature/add_skin into master: resolve all conflicts

- GameGlobal.js: keep upstream SERVER_URL with /ws suffix
- en.js/zh.js: merge both settings.nickname and settings.profile keys
- SettingsScene.js: keep both nickname row and profile button
- server/index.js: merge express app + content security proxy with
  noServer WebSocket mode and path validation
- Add .gitignore for node_modules and .codebuddy
This commit is contained in:
jakciehan
2026-05-12 07:05:20 +08:00
parent 38294c040c
commit d263c7bf48
48 changed files with 10480 additions and 25 deletions
+2
View File
@@ -172,6 +172,8 @@ const SCENE = {
TEAM_ROOM: 'team_room',
TEAM_GAME: 'team_game',
TEAM_RESULT: 'team_result',
PROFILE: 'profile',
CHAT_ROOM: 'chat_room',
};
// ============================================================
+41
View File
@@ -30,6 +30,8 @@ module.exports = {
'menu.skin': 'Skins',
'menu.ranking': 'Ranking',
'menu.settings': 'Settings',
'menu.profile': 'Profile',
'menu.chat': 'Chat',
// ============================================================
// Room Scene (PVP)
@@ -207,6 +209,7 @@ module.exports = {
'settings.music': 'Music',
'settings.vibration': 'Vibration',
'settings.nickname': 'Display Name',
'settings.profile': 'Profile',
// ============================================================
// Shop Scene (Simplified)
@@ -226,6 +229,44 @@ module.exports = {
// ============================================================
// Profile Scene
// ============================================================
'profile.title': 'Profile',
'profile.nickname': 'Nickname',
'profile.signature': 'Signature',
'profile.description': 'Space Description',
'profile.changeAvatar': 'Change Avatar',
'profile.tapToEdit': 'Tap to edit',
'profile.save': 'Save',
// ============================================================
// Chat Room Scene
// ============================================================
'chat.title': 'Chat Room',
'chat.inputPlaceholder': 'Type a message...',
'chat.send': 'Send',
'chat.reportTitle': 'Report',
'chat.reportPolitics': 'Harmful politics',
'chat.reportPornography': 'Pornography',
'chat.reportGambling': 'Gambling & fraud',
'chat.reportOther': 'Other',
'chat.reportCancel': 'Cancel',
// ============================================================
// Content Security
// ============================================================
'contentSecurity.violation': 'Content contains prohibited information',
'contentSecurity.nicknameViolation': 'Nickname contains prohibited content',
'contentSecurity.chatViolation': 'Message failed: content violation',
'contentSecurity.muted': 'You cannot modify profile due to violation',
'contentSecurity.mutedChat': 'You are muted, remaining: {time}',
'contentSecurity.imageViolation': 'Image contains prohibited content',
'contentSecurity.checking': 'Checking...',
'contentSecurity.timeout': 'Check timeout, please retry',
'contentSecurity.reportSuccess': 'Report submitted',
'contentSecurity.reportFail': 'Report failed',
// ============================================================
// Ad System
// ============================================================
+41
View File
@@ -30,6 +30,8 @@ module.exports = {
'menu.skin': '皮肤',
'menu.ranking': '排行榜',
'menu.settings': '设置',
'menu.profile': '个人资料',
'menu.chat': '聊天室',
// ============================================================
// Room Scene (PVP)
@@ -207,6 +209,7 @@ module.exports = {
'settings.music': '音乐',
'settings.vibration': '振动',
'settings.nickname': '显示名字',
'settings.profile': '个人资料',
// ============================================================
// Shop Scene (Simplified)
@@ -226,6 +229,44 @@ module.exports = {
// ============================================================
// Profile Scene
// ============================================================
'profile.title': '个人资料',
'profile.nickname': '昵称',
'profile.signature': '个性签名',
'profile.description': '个人空间描述',
'profile.changeAvatar': '更换头像',
'profile.tapToEdit': '点击编辑',
'profile.save': '保存',
// ============================================================
// Chat Room Scene
// ============================================================
'chat.title': '聊天室',
'chat.inputPlaceholder': '输入消息...',
'chat.send': '发送',
'chat.reportTitle': '举报',
'chat.reportPolitics': '政治有害',
'chat.reportPornography': '色情低俗',
'chat.reportGambling': '赌博诈骗',
'chat.reportOther': '其他',
'chat.reportCancel': '取消',
// ============================================================
// Content Security
// ============================================================
'contentSecurity.violation': '内容包含违规信息,请修改',
'contentSecurity.nicknameViolation': '昵称包含违规内容,请重新输入',
'contentSecurity.chatViolation': '消息发送失败:内容违规',
'contentSecurity.muted': '由于违规行为,您暂无法修改个人信息',
'contentSecurity.mutedChat': '您已被禁言,剩余时间:{time}',
'contentSecurity.imageViolation': '图片内容违规,请更换',
'contentSecurity.checking': '审核中...',
'contentSecurity.timeout': '审核超时,请重试',
'contentSecurity.reportSuccess': '举报已提交',
'contentSecurity.reportFail': '举报失败',
// ============================================================
// Ad System
// ============================================================
+504
View File
@@ -0,0 +1,504 @@
/**
* ContentSecurityManager
* Client-side content security filtering for WeChat mini game.
*
* Features:
* - Local sensitive word filtering (50ms target)
* - Remote word list fetching with 24-hour local cache
* - Built-in fallback word list when remote fetch fails
* - Incremental word list updates without blocking ongoing checks
* - Integration with server-side msgSecCheck/imgSecCheck APIs
*/
// ============================================================
// Configuration
// ============================================================
const CACHE_KEY = 'content_security_word_cache';
const CACHE_VERSION_KEY = 'content_security_word_version';
const CACHE_TIMESTAMP_KEY = 'content_security_word_timestamp';
const CACHE_VALIDITY_MS = 24 * 60 * 60 * 1000; // 24 hours
const SERVER_BASE_URL = ''; // Will use relative URL or configured server URL
const DEFAULT_GAME_ID = 'tankwar'; // Default game identifier for multi-tenant isolation
// Scene mapping (must match server-side)
const SCENE = {
NICKNAME: 1,
CHAT: 2,
SIGNATURE: 3,
DESCRIPTION: 4,
};
// Report reasons
const REPORT_REASONS = {
POLITICS: 'politics',
PORNOGRAPHY: 'pornography',
GAMBLING: 'gambling',
OTHER: 'other',
};
// Report reason display labels
const REPORT_REASON_LABELS = {
politics: '政治有害',
pornography: '色情低俗',
gambling: '赌博诈骗',
other: '其他',
};
// ============================================================
// Built-in Fallback Sensitive Word List
// This is used when the remote word list is unavailable.
// ============================================================
const FALLBACK_WORDS = [
// Politics
'颠覆国家', '推翻政权', '分裂国家', '恐怖组织', '极端主义',
'法轮', '法轮功', '台独', '藏独', '疆独',
// Pornography
'色情', '淫秽', '裸体', '卖淫', '嫖娼',
'约炮', '援交', '一夜情', '黄色视频',
// Gambling
'赌博', '赌场', '下注', '博彩', '六合彩',
'时时彩', '赌球', '百家乐', '老虎机',
// Violence
'杀人', '砍人', '捅死', '自制炸弹', '血腥屠杀',
// Abuse
'傻逼', '操你', '妈的', '草泥马', '脑残',
'贱人', '狗日的', '废物', '滚蛋', '王八蛋',
// Fraud
'代开发票', '传销', '诈骗', '洗钱',
// Other
'代孕', '毒品', '吸毒', '走私', '枪支',
];
class ContentSecurityManager {
constructor() {
/** @type {string[]} Active sensitive word list */
this._words = [];
/** @type {string} Current word list version */
this._version = '';
/** @type {boolean} Whether the manager is initialized */
this._initialized = false;
/** @type {boolean} Whether an update is in progress */
this._updating = false;
/** @type {string} Server base URL for API calls */
this._serverUrl = '';
/** @type {string} Game identifier for multi-tenant isolation */
this._gameId = DEFAULT_GAME_ID;
}
/**
* Initialize the manager: load cached words, then fetch latest.
* @param {object} [options]
* @param {string} [options.serverUrl] - Server base URL
* @returns {Promise<void>}
*/
async init(options = {}) {
this._serverUrl = options.serverUrl || '';
this._gameId = options.gameId || DEFAULT_GAME_ID;
// Try to load from cache first
this._loadFromCache();
// If no cached words, use fallback
if (this._words.length === 0) {
this._words = [...FALLBACK_WORDS];
console.log('[ContentSecurity] Using fallback word list (' + this._words.length + ' words)');
}
this._initialized = true;
// Fetch latest words from server (non-blocking)
this.fetchWordList();
console.log('[ContentSecurity] Initialized with ' + this._words.length + ' words');
}
/**
* Check text content against local sensitive words.
* Must complete within 50ms.
* @param {string} content - Text to check
* @returns {{ hasViolation: boolean, matchedWords: string[] }}
*/
checkLocalText(content) {
if (!content || typeof content !== 'string') {
return { hasViolation: false, matchedWords: [] };
}
const startTime = Date.now();
const lowerContent = content.toLowerCase();
const matchedWords = [];
for (let i = 0; i < this._words.length; i++) {
const word = this._words[i];
if (word && lowerContent.includes(word.toLowerCase())) {
matchedWords.push(word);
// Early exit if we find violations (performance optimization)
if (matchedWords.length >= 3) break;
}
}
const duration = Date.now() - startTime;
if (duration > 50) {
console.warn('[ContentSecurity] Local check took ' + duration + 'ms (target: 50ms)');
}
return {
hasViolation: matchedWords.length > 0,
matchedWords,
};
}
/**
* Check text content via server-side API (msgSecCheck).
* @param {string} openid - User's openid
* @param {string} content - Text to check
* @param {number} scene - Scene value (1=nickname, 2=chat, 3=signature, 4=description)
* @returns {Promise<{pass: boolean, errcode: number, errmsg: string, suggest: string, label: number}>}
*/
async checkTextContent(openid, content, scene) {
if (!this._serverUrl) {
return {
pass: true,
errcode: 0,
errmsg: 'ok',
suggest: 'pass',
label: 100,
};
}
try {
const res = await this._request({
url: `${this._serverUrl}/api/content/check-text`,
method: 'POST',
data: { openid, content, scene },
});
return res;
} catch (err) {
console.error('[ContentSecurity] checkTextContent error:', err && (err.message || err.errMsg) || 'unknown');
return {
pass: false,
errcode: -1,
errmsg: '审核服务暂时不可用,请稍后再试',
suggest: 'risky',
label: 100,
};
}
}
/**
* Check image content via server-side API (imgSecCheck).
* @param {string} filePath - Local temporary file path of the image
* @param {string} openid - User's openid
* @returns {Promise<{pass: boolean, errcode: number, errmsg: string}>}
*/
async checkImageContent(filePath, openid) {
if (!this._serverUrl) {
return { pass: true, errcode: 0, errmsg: 'ok' };
}
try {
const res = await this._uploadImage(filePath, openid);
return res;
} catch (err) {
console.error('[ContentSecurity] checkImageContent error:', err && (err.message || err.errMsg) || 'unknown');
return {
pass: false,
errcode: -1,
errmsg: '审核服务暂时不可用,请稍后再试',
};
}
}
/**
* Fetch sensitive word list from server with cache validation.
* Non-blocking: does not interfere with ongoing checks.
* @returns {Promise<boolean>}
*/
async fetchWordList() {
if (this._updating) return false;
if (!this._serverUrl) return false;
this._updating = true;
try {
const res = await this._request({
url: `${this._serverUrl}/api/content/sensitive-words`,
method: 'GET',
data: { version: this._version },
});
if (res.updated && res.words) {
// Incremental update: replace word list atomically
this._words = res.words;
this._version = res.version;
// Cache locally
this._saveToCache();
console.log('[ContentSecurity] Word list updated: ' + this._words.length + ' words, version: ' + this._version);
}
this._updating = false;
return true;
} catch (err) {
console.error('[ContentSecurity] fetchWordList error:', err && (err.message || err.errMsg) || 'unknown');
this._updating = false;
return false;
}
}
/**
* Check if user is muted.
* @param {string} openid
* @returns {Promise<{isMuted: boolean, remainingMs: number, remainingText: string}>}
*/
async getMuteStatus(openid) {
if (!this._serverUrl) {
return { isMuted: false, remainingMs: 0, remainingText: '' };
}
try {
const res = await this._request({
url: `${this._serverUrl}/api/content/user/mute-status`,
method: 'GET',
data: { openid },
});
return res;
} catch (err) {
console.error('[ContentSecurity] getMuteStatus error:', err && (err.message || err.errMsg) || 'unknown');
return { isMuted: false, remainingMs: 0, remainingText: '' };
}
}
/**
* Submit a content report.
* @param {object} entry
* @param {string} entry.contentId - Unique content identifier
* @param {string} entry.targetUserId - Content author's user ID
* @param {string} entry.contentType - Content type ('chat', 'nickname', 'signature', 'description', 'avatar')
* @param {string} entry.contentSummary - Content summary
* @param {string} entry.reporterId - Reporter's user ID
* @param {string} entry.reason - Report reason
* @returns {Promise<{success: boolean, message: string}>}
*/
async submitReport(entry) {
if (!this._serverUrl) {
return { success: false, message: '举报功能暂不可用' };
}
try {
const res = await this._request({
url: `${this._serverUrl}/api/content/report`,
method: 'POST',
data: entry,
});
return res;
} catch (err) {
console.error('[ContentSecurity] submitReport error:', err && (err.message || err.errMsg) || 'unknown');
return { success: false, message: '举报提交失败,请稍后再试' };
}
}
/**
* Full text check: local check first, then server-side if local passes.
* @param {string} openid
* @param {string} content
* @param {number} scene
* @returns {Promise<{pass: boolean, localViolation: boolean, serverResult: object|null, errorMessage: string}>}
*/
async fullTextCheck(openid, content, scene) {
// Step 1: Local sensitive word check (fast)
const localResult = this.checkLocalText(content);
if (localResult.hasViolation) {
return {
pass: false,
localViolation: true,
serverResult: null,
errorMessage: this._getErrorMessage({ suggest: 'risky' }, scene),
};
}
// Step 2: Check mute status (for nickname/signature/description scenes)
if (scene === SCENE.NICKNAME || scene === SCENE.SIGNATURE || scene === SCENE.DESCRIPTION) {
const muteStatus = await this.getMuteStatus(openid);
if (muteStatus.isMuted) {
return {
pass: false,
localViolation: false,
serverResult: null,
errorMessage: '由于违规行为,您暂无法修改个人信息',
};
}
}
// Step 3: Server-side msgSecCheck
const serverResult = await this.checkTextContent(openid, content, scene);
if (!serverResult.pass) {
return {
pass: false,
localViolation: false,
serverResult,
errorMessage: this._getErrorMessage(serverResult, scene),
};
}
return {
pass: true,
localViolation: false,
serverResult,
errorMessage: '',
};
}
/**
* Get appropriate error message based on scene and result.
* @param {object} result
* @param {number} scene
* @returns {string}
*/
_getErrorMessage(result, scene) {
if (scene === SCENE.NICKNAME) {
return '昵称包含违规内容,请重新输入';
}
if (scene === SCENE.CHAT) {
return '消息发送失败:内容违规';
}
if (scene === SCENE.SIGNATURE || scene === SCENE.DESCRIPTION) {
return '内容包含违规信息,请修改';
}
return '内容违规,请修改';
}
/**
* Make an HTTP request using wx.request.
* @param {object} options
* @returns {Promise<object>}
*/
_request(options) {
return new Promise((resolve, reject) => {
const header = Object.assign({}, options.header || { 'content-type': 'application/json' });
// Add X-Game-Id header for multi-tenant isolation
if (this._gameId) {
header['X-Game-Id'] = this._gameId;
}
wx.request({
url: options.url,
method: options.method || 'GET',
data: options.data || {},
header,
success: (res) => {
if (res.statusCode >= 200 && res.statusCode < 300) {
resolve(res.data);
} else {
reject(new Error(`HTTP ${res.statusCode}`));
}
},
fail: (err) => {
reject(err);
},
});
});
}
/**
* Upload image for security check using wx.uploadFile.
* @param {string} filePath - Local file path
* @param {string} openid - User openid
* @returns {Promise<object>}
*/
_uploadImage(filePath, openid) {
return new Promise((resolve, reject) => {
const header = {};
if (this._gameId) {
header['X-Game-Id'] = this._gameId;
}
wx.uploadFile({
url: `${this._serverUrl}/api/content/check-image`,
filePath,
name: 'image',
formData: { openid },
header,
success: (res) => {
if (res.statusCode >= 200 && res.statusCode < 300) {
try {
const data = JSON.parse(res.data);
resolve(data);
} catch (e) {
reject(new Error('Invalid response'));
}
} else {
reject(new Error(`HTTP ${res.statusCode}`));
}
},
fail: (err) => {
reject(err);
},
});
});
}
/**
* Load word list from local cache.
*/
_loadFromCache() {
try {
const timestamp = wx.getStorageSync(CACHE_TIMESTAMP_KEY);
const version = wx.getStorageSync(CACHE_VERSION_KEY);
const words = wx.getStorageSync(CACHE_KEY);
if (timestamp && version && words && Array.isArray(words)) {
// Check if cache is still valid
if (Date.now() - timestamp < CACHE_VALIDITY_MS) {
this._words = words;
this._version = version;
console.log('[ContentSecurity] Loaded ' + words.length + ' words from cache (version: ' + version + ')');
}
}
} catch (err) {
console.error('[ContentSecurity] Failed to load cache:', err.message);
}
}
/**
* Save word list to local cache.
*/
_saveToCache() {
try {
wx.setStorageSync(CACHE_KEY, this._words);
wx.setStorageSync(CACHE_VERSION_KEY, this._version);
wx.setStorageSync(CACHE_TIMESTAMP_KEY, Date.now());
} catch (err) {
console.error('[ContentSecurity] Failed to save cache:', err.message);
}
}
/**
* Get current word count.
* @returns {number}
*/
getWordCount() {
return this._words.length;
}
/**
* Get current version.
* @returns {string}
*/
getVersion() {
return this._version;
}
/**
* Check if initialized.
* @returns {boolean}
*/
isInitialized() {
return this._initialized;
}
}
// Export scene and report reason constants
ContentSecurityManager.SCENE = SCENE;
ContentSecurityManager.REPORT_REASONS = REPORT_REASONS;
ContentSecurityManager.REPORT_REASON_LABELS = REPORT_REASON_LABELS;
module.exports = ContentSecurityManager;
+548
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@@ -0,0 +1,548 @@
/**
* ChatRoomScene.js
* Chat room scene for in-game communication.
* All messages are checked against content security before sending.
* Muted users cannot send messages.
*/
const {
SCREEN_WIDTH,
SCREEN_HEIGHT,
COLORS,
SCENE,
} = require('../base/GameGlobal');
const { t } = require('../i18n/I18n');
const ContentSecurityManager = require('../managers/ContentSecurityManager');
// ============================================================
// Layout Constants
// ============================================================
const CENTER_X = SCREEN_WIDTH / 2;
const INPUT_HEIGHT = 36;
const SEND_BTN_WIDTH = 60;
const MAX_VISIBLE_MESSAGES = 50;
const MESSAGE_AREA_TOP = 50;
const MESSAGE_AREA_BOTTOM = SCREEN_HEIGHT - 60;
// ============================================================
// Chat Room Scene
// ============================================================
const ChatRoomScene = {
// Chat state
_messages: [],
_inputText: '',
_errorMessage: '',
_isSending: false,
_localViolation: false,
_isMuted: false,
_muteRemainingText: '',
_scrollOffset: 0,
// User info
_openid: '',
_nickname: '',
// Touch rects
_backBtnRect: null,
_inputRect: null,
_sendBtnRect: null,
_reportTargetMsgIdx: -1,
// Report overlay state
_showReportOverlay: false,
_reportContentId: '',
_reportTargetUserId: '',
_reportContentSummary: '',
enter() {
this._messages = [];
this._inputText = '';
this._errorMessage = '';
this._isSending = false;
this._localViolation = false;
this._isMuted = false;
this._muteRemainingText = '';
this._scrollOffset = 0;
this._showReportOverlay = false;
// Load user info
try {
this._openid = wx.getStorageSync('player_openid') || '';
const profile = wx.getStorageSync('player_profile');
if (profile) {
const parsed = JSON.parse(profile);
this._nickname = parsed.nickname || '玩家';
}
} catch (e) {
this._nickname = '玩家';
}
// Calculate layouts
this._backBtnRect = { x: 10, y: 10, w: 60, h: 30 };
this._inputRect = {
x: 10,
y: SCREEN_HEIGHT - INPUT_HEIGHT - 10,
w: SCREEN_WIDTH - SEND_BTN_WIDTH - 30,
h: INPUT_HEIGHT,
};
this._sendBtnRect = {
x: SCREEN_WIDTH - SEND_BTN_WIDTH - 10,
y: SCREEN_HEIGHT - INPUT_HEIGHT - 10,
w: SEND_BTN_WIDTH,
h: INPUT_HEIGHT,
};
// Check mute status
this._checkMuteStatus();
},
exit() {
wx.hideKeyboard();
},
update(dt) {},
render(ctx) {
// Background
ctx.fillStyle = '#1a1a2e';
ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// Title bar
ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
ctx.fillRect(0, 0, SCREEN_WIDTH, 45);
ctx.fillStyle = '#FFFFFF';
ctx.font = 'bold 16px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('chat.title'), CENTER_X, 22);
// Back button
ctx.fillStyle = '#AAAAAA';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.fillText('← ' + t('common.back'), 15, 22);
// Messages area
this._renderMessages(ctx);
// Input area
this._renderInputArea(ctx);
// Error message
if (this._errorMessage) {
ctx.fillStyle = '#FF4444';
ctx.font = '11px Arial';
ctx.textAlign = 'center';
ctx.fillText(this._errorMessage, CENTER_X, SCREEN_HEIGHT - INPUT_HEIGHT - 25);
}
// Report overlay
if (this._showReportOverlay) {
this._renderReportOverlay(ctx);
}
},
handleTouch(type, e) {
if (type !== 'touchstart') return;
const touch = e.touches[0];
const x = touch.clientX;
const y = touch.clientY;
// Report overlay handling
if (this._showReportOverlay) {
this._handleReportOverlayTouch(x, y);
return;
}
// Back button
if (this._hitTest(x, y, this._backBtnRect)) {
const sm = GameGlobal.sceneManager;
sm.switchTo(SCENE.MENU);
return;
}
// Input field - show keyboard
if (this._hitTest(x, y, this._inputRect)) {
if (this._isMuted) {
this._errorMessage = `您已被禁言,剩余时间:${this._muteRemainingText}`;
return;
}
this._showKeyboard();
return;
}
// Send button
if (this._hitTest(x, y, this._sendBtnRect)) {
this._handleSend();
return;
}
// Long press on message for reporting
// (Simplified: double-tap to report for now)
},
// ============================================================
// Message Sending
// ============================================================
_showKeyboard() {
wx.showKeyboard({
defaultValue: this._inputText,
maxLength: 200,
multiple: false,
confirmHold: false,
confirmType: 'send',
});
this._onKeyboardInput = (res) => {
this._inputText = res.value;
// Real-time local sensitive word check
if (this._inputText) {
const csm = GameGlobal.contentSecurityManager;
if (csm && csm.isInitialized()) {
const localCheck = csm.checkLocalText(this._inputText);
if (localCheck.hasViolation) {
this._localViolation = true;
this._errorMessage = '内容包含违规信息,请修改';
} else {
this._localViolation = false;
this._errorMessage = '';
}
}
}
};
this._onKeyboardConfirm = () => {
this._handleSend();
};
wx.onKeyboardInput(this._onKeyboardInput);
wx.onKeyboardConfirm(this._onKeyboardConfirm);
},
_hideKeyboard() {
if (this._onKeyboardInput) {
wx.offKeyboardInput(this._onKeyboardInput);
this._onKeyboardInput = null;
}
if (this._onKeyboardConfirm) {
wx.offKeyboardConfirm(this._onKeyboardConfirm);
this._onKeyboardConfirm = null;
}
wx.hideKeyboard();
},
async _handleSend() {
if (this._isSending || this._localViolation) return;
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized()) return;
const content = this._inputText.trim();
if (!content) return;
// Check mute status first
if (this._isMuted) {
this._errorMessage = `您已被禁言,剩余时间:${this._muteRemainingText}`;
return;
}
// Local check
const localCheck = csm.checkLocalText(content);
if (localCheck.hasViolation) {
this._errorMessage = '内容包含违规信息,请修改';
return;
}
this._isSending = true;
this._errorMessage = '';
// Server-side check
const result = await csm.fullTextCheck(this._openid, content, ContentSecurityManager.SCENE.CHAT);
this._isSending = false;
if (result.pass) {
// Add message to list
this._messages.push({
id: `msg_${Date.now()}`,
userId: this._openid,
nickname: this._nickname,
content,
timestamp: Date.now(),
isLocal: true,
});
// Keep only last MAX_VISIBLE_MESSAGES
if (this._messages.length > MAX_VISIBLE_MESSAGES) {
this._messages = this._messages.slice(-MAX_VISIBLE_MESSAGES);
}
this._inputText = '';
this._errorMessage = '';
this._hideKeyboard();
// Scroll to bottom
this._scrollOffset = 0;
} else {
this._errorMessage = result.errorMessage;
}
},
// ============================================================
// Mute Status Check
// ============================================================
async _checkMuteStatus() {
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized() || !this._openid) return;
try {
const status = await csm.getMuteStatus(this._openid);
this._isMuted = status.isMuted;
this._muteRemainingText = status.remainingText || '';
} catch (e) {
// Assume not muted on error
this._isMuted = false;
}
},
// ============================================================
// Reporting
// ============================================================
_showReportForMessage(msgIdx) {
if (msgIdx < 0 || msgIdx >= this._messages.length) return;
const msg = this._messages[msgIdx];
if (msg.isLocal) return; // Can't report own messages
this._reportContentId = msg.id;
this._reportTargetUserId = msg.userId;
this._reportContentSummary = msg.content.substring(0, 20);
this._showReportOverlay = true;
},
async _submitReport(reason) {
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized()) return;
const result = await csm.submitReport({
contentId: this._reportContentId,
targetUserId: this._reportTargetUserId,
contentType: 'chat',
contentSummary: this._reportContentSummary,
reporterId: this._openid,
reason,
});
this._showReportOverlay = false;
if (result.success) {
wx.showToast({ title: '举报已提交', icon: 'success' });
} else {
wx.showToast({ title: result.message || '举报失败', icon: 'none' });
}
},
// ============================================================
// Render Helpers
// ============================================================
_renderMessages(ctx) {
const areaTop = MESSAGE_AREA_TOP;
const areaBottom = MESSAGE_AREA_BOTTOM;
const padding = 10;
const msgHeight = 40;
const startY = areaBottom - msgHeight;
// Clip to message area
ctx.save();
ctx.beginPath();
ctx.rect(0, areaTop, SCREEN_WIDTH, areaBottom - areaTop);
ctx.clip();
// Render messages from bottom to top
let y = startY - this._scrollOffset;
for (let i = this._messages.length - 1; i >= 0; i--) {
const msg = this._messages[i];
if (y < areaTop - msgHeight || y > areaBottom) {
y -= msgHeight;
continue;
}
const isLocal = msg.isLocal;
const msgX = isLocal ? SCREEN_WIDTH - padding - 200 : padding;
// Message bubble
ctx.fillStyle = isLocal ? 'rgba(74, 144, 226, 0.3)' : 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(msgX, y, 200, msgHeight - 4);
// Border
ctx.strokeStyle = isLocal ? '#4a90d9' : '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(msgX, y, 200, msgHeight - 4);
// Nickname
ctx.fillStyle = isLocal ? '#FFD700' : '#CCCCCC';
ctx.font = 'bold 10px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
ctx.fillText(msg.nickname, msgX + 6, y + 3);
// Content
ctx.fillStyle = '#FFFFFF';
ctx.font = '11px Arial';
const contentPreview = msg.content.length > 25 ? msg.content.substring(0, 25) + '...' : msg.content;
ctx.fillText(contentPreview, msgX + 6, y + 18);
// Report button for non-local messages
if (!isLocal) {
ctx.fillStyle = '#FF6347';
ctx.font = '9px Arial';
ctx.textAlign = 'right';
ctx.fillText('⚠举报', msgX + 196, y + 3);
}
y -= msgHeight;
}
ctx.restore();
// Scroll hint if there are more messages
if (this._messages.length > 0 && this._scrollOffset > 0) {
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
ctx.font = '10px Arial';
ctx.textAlign = 'center';
ctx.fillText('↑ 向上滚动查看更多', CENTER_X, areaTop + 10);
}
},
_renderInputArea(ctx) {
// Input box background
ctx.fillStyle = 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(this._inputRect.x, this._inputRect.y, this._inputRect.w, this._inputRect.h);
ctx.strokeStyle = this._localViolation ? '#FF4444' : '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(this._inputRect.x, this._inputRect.y, this._inputRect.w, this._inputRect.h);
// Input text or placeholder
ctx.fillStyle = this._inputText ? '#FFFFFF' : '#666666';
ctx.font = '13px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
const displayText = this._inputText || (this._isMuted ? '您已被禁言' : t('chat.inputPlaceholder'));
const truncated = displayText.length > 25 ? displayText.substring(0, 25) + '...' : displayText;
ctx.fillText(truncated, this._inputRect.x + 8, this._inputRect.y + this._inputRect.h / 2);
// Send button
const canSend = this._inputText.trim() && !this._localViolation && !this._isSending && !this._isMuted;
ctx.fillStyle = canSend ? '#4a90d9' : '#555555';
ctx.fillRect(this._sendBtnRect.x, this._sendBtnRect.y, this._sendBtnRect.w, this._sendBtnRect.h);
ctx.fillStyle = '#FFFFFF';
ctx.font = 'bold 13px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(this._isSending ? '...' : t('chat.send'), this._sendBtnRect.x + this._sendBtnRect.w / 2, this._sendBtnRect.y + this._sendBtnRect.h / 2);
},
_renderReportOverlay(ctx) {
// Semi-transparent overlay
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// Report dialog
const dialogW = Math.min(SCREEN_WIDTH * 0.8, 300);
const dialogH = 220;
const dialogX = CENTER_X - dialogW / 2;
const dialogY = SCREEN_HEIGHT / 2 - dialogH / 2;
ctx.fillStyle = '#2a2a3e';
ctx.fillRect(dialogX, dialogY, dialogW, dialogH);
ctx.strokeStyle = '#4a90d9';
ctx.lineWidth = 2;
ctx.strokeRect(dialogX, dialogY, dialogW, dialogH);
// Title
ctx.fillStyle = '#FFFFFF';
ctx.font = 'bold 16px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('chat.reportTitle'), CENTER_X, dialogY + 25);
// Report reason buttons
const reasons = [
{ key: 'politics', label: t('chat.reportPolitics') },
{ key: 'pornography', label: t('chat.reportPornography') },
{ key: 'gambling', label: t('chat.reportGambling') },
{ key: 'other', label: t('chat.reportOther') },
];
const btnW = dialogW - 40;
const btnH = 30;
let btnY = dialogY + 55;
this._reportBtnRects = [];
for (const reason of reasons) {
const rect = { x: dialogX + 20, y: btnY, w: btnW, h: btnH };
this._reportBtnRects.push({ rect, key: reason.key });
ctx.fillStyle = 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
ctx.strokeStyle = '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(rect.x, rect.y, rect.w, rect.h);
ctx.fillStyle = '#FFFFFF';
ctx.font = '13px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(reason.label, rect.x + rect.w / 2, rect.y + rect.h / 2);
btnY += btnH + 8;
}
// Cancel button
const cancelRect = { x: CENTER_X - 50, y: dialogY + dialogH - 35, w: 100, h: 25 };
this._reportCancelRect = cancelRect;
ctx.fillStyle = '#666666';
ctx.fillRect(cancelRect.x, cancelRect.y, cancelRect.w, cancelRect.h);
ctx.fillStyle = '#FFFFFF';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('chat.reportCancel'), cancelRect.x + cancelRect.w / 2, cancelRect.y + cancelRect.h / 2);
},
_handleReportOverlayTouch(x, y) {
// Check report reason buttons
if (this._reportBtnRects) {
for (const btn of this._reportBtnRects) {
if (this._hitTest(x, y, btn.rect)) {
this._submitReport(btn.key);
return;
}
}
}
// Cancel button
if (this._reportCancelRect && this._hitTest(x, y, this._reportCancelRect)) {
this._showReportOverlay = false;
return;
}
},
// ============================================================
// Utility
// ============================================================
_hitTest(x, y, rect) {
return rect && x >= rect.x && x <= rect.x + rect.w && y >= rect.y && y <= rect.y + rect.h;
},
};
module.exports = ChatRoomScene;
+597
View File
@@ -0,0 +1,597 @@
/**
* ProfileScene.js
* Player profile editing scene.
* Supports nickname, signature, description editing and avatar upload.
* All user-generated content is checked against content security before saving.
*/
const {
SCREEN_WIDTH,
SCREEN_HEIGHT,
COLORS,
SCENE,
} = require('../base/GameGlobal');
const { t } = require('../i18n/I18n');
const ContentSecurityManager = require('../managers/ContentSecurityManager');
// ============================================================
// Layout Constants
// ============================================================
const CENTER_X = SCREEN_WIDTH / 2;
const INPUT_WIDTH = Math.min(SCREEN_WIDTH * 0.7, 280);
const INPUT_HEIGHT = 36;
const BTN_WIDTH = Math.min(SCREEN_WIDTH * 0.5, 200);
const BTN_HEIGHT = 36;
// Field constraints
const NICKNAME_MIN = 2;
const NICKNAME_MAX = 20;
const SIGNATURE_MAX = 50;
const DESCRIPTION_MAX = 200;
// Profile field IDs
const FIELD = {
NICKNAME: 'nickname',
SIGNATURE: 'signature',
DESCRIPTION: 'description',
AVATAR: 'avatar',
};
// ============================================================
// Profile Scene
// ============================================================
const ProfileScene = {
// Current editing state
_editingField: null, // Which field is being edited
_inputText: '', // Current input text
_errorMessage: '', // Error message to display
_isSubmitting: false, // Whether a submission is in progress
_localViolation: false, // Whether local check found violation
// User profile data
_profile: {
nickname: '',
signature: '',
description: '',
avatarUrl: '',
},
// Open ID for API calls
_openid: '',
// Button rects for touch handling
_backBtnRect: null,
_nicknameRect: null,
_signatureRect: null,
_descriptionRect: null,
_avatarRect: null,
_saveBtnRect: null,
enter() {
this._editingField = null;
this._inputText = '';
this._errorMessage = '';
this._isSubmitting = false;
this._localViolation = false;
// Load profile from storage
this._loadProfile();
// Get openid
try {
this._openid = wx.getStorageSync('player_openid') || '';
} catch (e) {
this._openid = '';
}
// Calculate button positions
this._backBtnRect = { x: 10, y: 10, w: 60, h: 30 };
this._avatarRect = {
x: CENTER_X - 40,
y: 70,
w: 80,
h: 80,
};
this._nicknameRect = {
x: CENTER_X - INPUT_WIDTH / 2,
y: 175,
w: INPUT_WIDTH,
h: INPUT_HEIGHT,
};
this._signatureRect = {
x: CENTER_X - INPUT_WIDTH / 2,
y: 240,
w: INPUT_WIDTH,
h: INPUT_HEIGHT,
};
this._descriptionRect = {
x: CENTER_X - INPUT_WIDTH / 2,
y: 305,
w: INPUT_WIDTH,
h: 80,
};
this._saveBtnRect = {
x: CENTER_X - BTN_WIDTH / 2,
y: SCREEN_HEIGHT - 100,
w: BTN_WIDTH,
h: BTN_HEIGHT,
};
},
exit() {
// Save profile to storage
this._saveProfile();
},
update(dt) {},
render(ctx) {
// Background
ctx.fillStyle = COLORS.MENU_BG;
ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
const cx = CENTER_X;
// Back button
this._renderBackButton(ctx);
// Title
ctx.fillStyle = COLORS.MENU_TITLE;
ctx.font = 'bold 24px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('profile.title'), cx, 50);
// Avatar
this._renderAvatar(ctx);
// Nickname field
this._renderField(ctx, this._nicknameRect, t('profile.nickname'), this._profile.nickname, FIELD.NICKNAME);
// Signature field
this._renderField(ctx, this._signatureRect, t('profile.signature'), this._profile.signature, FIELD.SIGNATURE);
// Description field
this._renderDescriptionField(ctx);
// Error message
if (this._errorMessage) {
ctx.fillStyle = '#FF4444';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
ctx.fillText(this._errorMessage, cx, SCREEN_HEIGHT - 140);
}
// Save button
this._renderSaveButton(ctx);
// Editing overlay
if (this._editingField) {
this._renderEditOverlay(ctx);
}
},
handleTouch(type, e) {
if (type !== 'touchstart') return;
const touch = e.touches[0];
const x = touch.clientX;
const y = touch.clientY;
// If editing, handle save/cancel in overlay
if (this._editingField) {
this._handleEditOverlayTouch(x, y);
return;
}
// Back button
if (this._hitTest(x, y, this._backBtnRect)) {
const sm = GameGlobal.sceneManager;
sm.switchTo(SCENE.MENU);
return;
}
// Avatar click
if (this._hitTest(x, y, this._avatarRect)) {
this._handleChangeAvatar();
return;
}
// Nickname click
if (this._hitTest(x, y, this._nicknameRect)) {
this._startEditing(FIELD.NICKNAME, this._profile.nickname);
return;
}
// Signature click
if (this._hitTest(x, y, this._signatureRect)) {
this._startEditing(FIELD.SIGNATURE, this._profile.signature);
return;
}
// Description click
if (this._hitTest(x, y, this._descriptionRect)) {
this._startEditing(FIELD.DESCRIPTION, this._profile.description);
return;
}
},
// ============================================================
// Editing
// ============================================================
_startEditing(field, currentValue) {
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized()) return;
this._editingField = field;
this._inputText = currentValue || '';
this._errorMessage = '';
this._localViolation = false;
// Determine input constraints
let maxLength = 200;
if (field === FIELD.NICKNAME) maxLength = NICKNAME_MAX;
if (field === FIELD.SIGNATURE) maxLength = SIGNATURE_MAX;
if (field === FIELD.DESCRIPTION) maxLength = DESCRIPTION_MAX;
// Show keyboard
wx.showKeyboard({
defaultValue: this._inputText,
maxLength,
multiple: field === FIELD.DESCRIPTION,
confirmHold: false,
confirmType: 'done',
});
// Listen for keyboard input
this._onKeyboardInput = (res) => {
this._inputText = res.value;
// Real-time local sensitive word check
if (this._inputText) {
const localCheck = csm.checkLocalText(this._inputText);
if (localCheck.hasViolation) {
this._localViolation = true;
this._errorMessage = '内容包含违规信息,请修改';
} else {
this._localViolation = false;
this._errorMessage = '';
}
// Length validation
if (field === FIELD.NICKNAME) {
if (this._inputText.length < NICKNAME_MIN) {
this._errorMessage = `昵称至少需要${NICKNAME_MIN}个字符`;
this._localViolation = true;
} else if (this._inputText.length > NICKNAME_MAX) {
this._errorMessage = `昵称不能超过${NICKNAME_MAX}个字符`;
this._localViolation = true;
}
} else if (field === FIELD.SIGNATURE && this._inputText.length > SIGNATURE_MAX) {
this._errorMessage = `签名不能超过${SIGNATURE_MAX}个字符`;
this._localViolation = true;
} else if (field === FIELD.DESCRIPTION && this._inputText.length > DESCRIPTION_MAX) {
this._errorMessage = `描述不能超过${DESCRIPTION_MAX}个字符`;
this._localViolation = true;
}
}
};
this._onKeyboardConfirm = () => {
this._handleSubmit();
};
wx.onKeyboardInput(this._onKeyboardInput);
wx.onKeyboardConfirm(this._onKeyboardConfirm);
},
_stopEditing() {
if (this._onKeyboardInput) {
wx.offKeyboardInput(this._onKeyboardInput);
this._onKeyboardInput = null;
}
if (this._onKeyboardConfirm) {
wx.offKeyboardConfirm(this._onKeyboardConfirm);
this._onKeyboardConfirm = null;
}
wx.hideKeyboard();
this._editingField = null;
},
async _handleSubmit() {
if (this._isSubmitting || this._localViolation) return;
const csm = GameGlobal.contentSecurityManager;
if (!csm || !this._editingField) return;
const content = this._inputText.trim();
if (!content) {
this._errorMessage = '内容不能为空';
return;
}
this._isSubmitting = true;
this._errorMessage = '审核中...';
// Determine scene
const sceneMap = {
[FIELD.NICKNAME]: ContentSecurityManager.SCENE.NICKNAME,
[FIELD.SIGNATURE]: ContentSecurityManager.SCENE.SIGNATURE,
[FIELD.DESCRIPTION]: ContentSecurityManager.SCENE.DESCRIPTION,
};
const scene = sceneMap[this._editingField];
// Full text check (local + server)
const result = await csm.fullTextCheck(this._openid, content, scene);
this._isSubmitting = false;
if (result.pass) {
// Save the content
this._profile[this._editingField] = content;
this._saveProfile();
this._errorMessage = '';
this._stopEditing();
} else {
this._errorMessage = result.errorMessage;
}
},
// ============================================================
// Avatar Upload
// ============================================================
_handleChangeAvatar() {
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized()) return;
wx.chooseImage({
count: 1,
sizeType: ['compressed'],
sourceType: ['album', 'camera'],
success: async (res) => {
const filePath = res.tempFilePaths[0];
// Check file size
const fileInfo = wx.getFileInfo({ filePath });
if (fileInfo && fileInfo.size > 1024 * 1024) {
this._errorMessage = '图片大小不能超过1MB';
return;
}
this._isSubmitting = true;
this._errorMessage = '审核中...';
// Check image content
const result = await csm.checkImageContent(filePath, this._openid);
this._isSubmitting = false;
if (result.pass) {
this._profile.avatarUrl = filePath;
this._saveProfile();
this._errorMessage = '';
} else {
this._errorMessage = result.errmsg || '图片内容违规,请更换';
}
},
fail: () => {
// User cancelled or error
},
});
},
// ============================================================
// Render Helpers
// ============================================================
_renderBackButton(ctx) {
ctx.fillStyle = '#AAAAAA';
ctx.font = '14px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
ctx.fillText('← ' + t('common.back'), 15, 25);
},
_renderAvatar(ctx) {
const rect = this._avatarRect;
const cx = rect.x + rect.w / 2;
const cy = rect.y + rect.h / 2;
const r = rect.w / 2;
// Circle background
ctx.fillStyle = '#4a90d9';
ctx.beginPath();
ctx.arc(cx, cy, r, 0, Math.PI * 2);
ctx.fill();
// Camera icon
ctx.fillStyle = '#FFFFFF';
ctx.font = '24px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('📷', cx, cy);
// Hint text
ctx.fillStyle = '#888888';
ctx.font = '10px Arial';
ctx.fillText(t('profile.changeAvatar'), cx, rect.y + rect.h + 14);
},
_renderField(ctx, rect, label, value, field) {
const isEditing = this._editingField === field;
// Label
ctx.fillStyle = '#CCCCCC';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'bottom';
ctx.fillText(label, rect.x, rect.y - 4);
// Input box
ctx.fillStyle = isEditing ? 'rgba(74, 144, 226, 0.2)' : 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
// Border
ctx.strokeStyle = isEditing ? '#4a90d9' : '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(rect.x, rect.y, rect.w, rect.h);
// Value
ctx.fillStyle = value ? '#FFFFFF' : '#666666';
ctx.font = '13px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
const displayText = value || t('profile.tapToEdit');
const truncated = displayText.length > 20 ? displayText.substring(0, 20) + '...' : displayText;
ctx.fillText(truncated, rect.x + 8, rect.y + rect.h / 2);
},
_renderDescriptionField(ctx) {
const rect = this._descriptionRect;
const isEditing = this._editingField === FIELD.DESCRIPTION;
// Label
ctx.fillStyle = '#CCCCCC';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'bottom';
ctx.fillText(t('profile.description'), rect.x, rect.y - 4);
// Input box (taller for description)
ctx.fillStyle = isEditing ? 'rgba(74, 144, 226, 0.2)' : 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
ctx.strokeStyle = isEditing ? '#4a90d9' : '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(rect.x, rect.y, rect.w, rect.h);
// Value (multi-line)
ctx.fillStyle = this._profile.description ? '#FFFFFF' : '#666666';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
const displayText = this._profile.description || t('profile.tapToEdit');
const lines = this._wrapText(ctx, displayText, rect.w - 16, 4);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i], rect.x + 8, rect.y + 6 + i * 16);
}
},
_renderSaveButton(ctx) {
const rect = this._saveBtnRect;
const isActive = this._editingField && !this._localViolation && !this._isSubmitting;
ctx.fillStyle = isActive ? '#4a90d9' : '#555555';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
ctx.fillStyle = '#FFFFFF';
ctx.font = 'bold 14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(this._isSubmitting ? '审核中...' : t('profile.save'), rect.x + rect.w / 2, rect.y + rect.h / 2);
},
_renderEditOverlay(ctx) {
// Semi-transparent overlay at bottom
const overlayY = SCREEN_HEIGHT * 0.6;
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
ctx.fillRect(0, overlayY, SCREEN_WIDTH, SCREEN_HEIGHT - overlayY);
// Current input text preview
ctx.fillStyle = '#FFFFFF';
ctx.font = '14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const previewText = this._inputText || '';
const lines = this._wrapText(ctx, previewText, INPUT_WIDTH, 3);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i], CENTER_X, overlayY + 30 + i * 20);
}
// Character count
let maxLen = 200;
if (this._editingField === FIELD.NICKNAME) maxLen = NICKNAME_MAX;
if (this._editingField === FIELD.SIGNATURE) maxLen = SIGNATURE_MAX;
ctx.fillStyle = '#888888';
ctx.font = '11px Arial';
ctx.fillText(`${this._inputText.length}/${maxLen}`, CENTER_X, overlayY + 100);
// Violation warning
if (this._localViolation) {
ctx.fillStyle = '#FF4444';
ctx.font = 'bold 12px Arial';
ctx.fillText('⚠ ' + this._errorMessage, CENTER_X, overlayY + 120);
}
},
_handleEditOverlayTouch(x, y) {
// Save button
if (this._hitTest(x, y, this._saveBtnRect)) {
if (!this._localViolation && !this._isSubmitting) {
this._handleSubmit();
}
return;
}
// Tap outside to cancel
this._stopEditing();
},
// ============================================================
// Utility
// ============================================================
_hitTest(x, y, rect) {
return rect && x >= rect.x && x <= rect.x + rect.w && y >= rect.y && y <= rect.y + rect.h;
},
_wrapText(ctx, text, maxWidth, maxLines) {
const words = text.split('');
const lines = [];
let currentLine = '';
for (const char of words) {
const testLine = currentLine + char;
const metrics = ctx.measureText(testLine);
if (metrics.width > maxWidth && currentLine.length > 0) {
lines.push(currentLine);
currentLine = char;
if (lines.length >= maxLines) {
lines[lines.length - 1] += '...';
break;
}
} else {
currentLine = testLine;
}
}
if (currentLine && lines.length < maxLines) {
lines.push(currentLine);
}
return lines;
},
_loadProfile() {
try {
const saved = wx.getStorageSync('player_profile');
if (saved) {
this._profile = { ...this._profile, ...JSON.parse(saved) };
}
} catch (e) {
console.warn('[ProfileScene] Failed to load profile:', e);
}
},
_saveProfile() {
try {
wx.setStorageSync('player_profile', JSON.stringify(this._profile));
} catch (e) {
console.warn('[ProfileScene] Failed to save profile:', e);
}
},
};
module.exports = ProfileScene;
+39
View File
@@ -90,6 +90,10 @@ const SettingsScene = {
}
}
// Profile entry button (below the last toggle row)
const profileY = firstCenterY + rows.length * step;
this._renderProfileButton(ctx, cx, profileY);
// Back button
this._renderBackButton(ctx, cx, backCenterY);
},
@@ -180,6 +184,34 @@ const SettingsScene = {
ctx.fill();
},
_renderProfileButton(ctx, cx, y) {
const w = SCREEN_WIDTH * 0.7;
const h = 50;
const x = cx - w / 2;
this._buttons['profile'] = { x, y: y - h / 2, w, h };
// Background
ctx.fillStyle = '#1e1e3a';
ctx.fillRect(x, y - h / 2, w, h);
ctx.strokeStyle = '#333366';
ctx.lineWidth = 1;
ctx.strokeRect(x, y - h / 2, w, h);
// Icon and label
ctx.fillStyle = COLORS.HUD_TEXT;
ctx.font = '16px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
ctx.fillText(`👤 ${t('settings.profile')}`, x + 15, y);
// Arrow indicator
ctx.fillStyle = '#888888';
ctx.font = '14px Arial';
ctx.textAlign = 'right';
ctx.fillText('', x + w - 15, y);
},
_renderBackButton(ctx, cx, y) {
const w = SCREEN_WIDTH * 0.4;
const h = 42;
@@ -215,6 +247,13 @@ const SettingsScene = {
// IMPORTANT: wx.getUserProfile must be called synchronously from a
// user tap handler; invoking it here is fine (touchstart is a tap).
this._requestNicknameAuth();
} else if (key === 'profile') {
const sm = GameGlobal.sceneManager;
if (!sm._scenes.has(SCENE.PROFILE)) {
const ProfileScene = require('./ProfileScene');
sm.register(SCENE.PROFILE, ProfileScene);
}
sm.switchTo(SCENE.PROFILE);
} else if (this._settings.hasOwnProperty(key)) {
this._settings[key] = !this._settings[key];
// Notify audio system