fix boss tank cross brick
This commit is contained in:
@@ -262,7 +262,7 @@ class CollisionManager {
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* @private
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*/
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_isPositionValid(tank, x, y) {
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const hs = tank.halfSize;
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const hs = tank.colliderHalfSize;
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const left = x - hs;
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const top = y - hs;
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const right = x + hs;
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@@ -279,7 +279,7 @@ class CollisionManager {
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}
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// Terrain collision check
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if (this._map.rectCollidesWithTerrain(left, top, tank.size, tank.size)) {
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if (this._map.rectCollidesWithTerrain(left, top, tank.colliderSize, tank.colliderSize)) {
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return false;
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}
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@@ -46,6 +46,10 @@ class NetworkManager {
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// Generate a unique player ID
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this._playerId = this._generatePlayerId();
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// Connection mutex: queue of pending connect() callers
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/** @type {Array<{resolve: Function, timeoutMs: number}>} */
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this._connectQueue = [];
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}
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/**
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@@ -56,8 +60,15 @@ class NetworkManager {
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*/
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connect(serverUrl, timeoutMs = 10000) {
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return new Promise((resolve) => {
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if (this._connected || this._connecting) {
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resolve(this._connected);
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// If already connected, resolve immediately
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if (this._connected) {
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resolve(true);
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return;
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}
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// If another connect() is in progress, queue this one and wait
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if (this._connecting) {
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this._connectQueue.push({ resolve, timeoutMs });
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return;
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}
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@@ -85,6 +96,13 @@ class NetworkManager {
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console.warn('[NetworkManager] connect() failed:', reason || 'unknown');
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}
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resolve(ok);
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// Resolve all queued connect() calls with the same result
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const queue = this._connectQueue;
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this._connectQueue = [];
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for (const pending of queue) {
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pending.resolve(ok);
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}
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};
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// Connection timeout guard (e.g. DNS/TLS hang on cellular).
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@@ -96,7 +114,6 @@ class NetworkManager {
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this._ws = wx.connectSocket({
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url: serverUrl,
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header: { 'content-type': 'application/json' },
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// Surface wx.connectSocket API-level failures (invalid url / domain not whitelisted / etc.)
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success: (res) => { console.log('[NetworkManager] wx.connectSocket invoked:', res && res.errMsg); },
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fail: (err) => {
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console.error('[NetworkManager] wx.connectSocket API failed:', JSON.stringify(err));
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@@ -119,16 +136,13 @@ class NetworkManager {
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});
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this._ws.onError((err) => {
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// Log as much context as possible; wx error objects vary across platforms.
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console.error('[NetworkManager] WebSocket error:',
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(err && (err.errMsg || err.message)) || err,
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'url=', serverUrl);
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this._emit('error', err);
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// If the error arrives before we ever got onOpen, treat it as a connect failure.
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if (!this._connected) {
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finish(false, `onError before open: ${err && (err.errMsg || err.message)}`);
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} else {
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// Runtime error on an established connection — let onClose handle reconnection.
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this._connecting = false;
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}
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});
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@@ -144,13 +158,11 @@ class NetworkManager {
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this._stopHeartbeat();
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this._emit('disconnected', { code, reason });
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// If onClose arrives before onOpen, this is a connect failure.
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if (!wasConnected) {
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finish(false, `onClose before open: code=${code} reason=${reason}`);
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return;
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}
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// Auto-reconnect only for drops on an already-established connection.
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if (this._shouldReconnect && this._reconnectAttempts < this._maxReconnectAttempts) {
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this._attemptReconnect();
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}
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@@ -183,6 +195,13 @@ class NetworkManager {
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this._connecting = false;
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this._roomId = null;
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this._playerSlot = 0;
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// Clear connect queue
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const queue = this._connectQueue;
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this._connectQueue = [];
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for (const pending of queue) {
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pending.resolve(false);
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}
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}
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/**
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@@ -272,10 +291,12 @@ class NetworkManager {
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/**
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* Create a new team for 3v3 mode.
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* @param {string} [battleMode='3v3'] - Battle mode ('1v1', '2v2', '3v3').
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*/
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createTeam() {
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createTeam(battleMode = '3v3') {
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this.send(NET_MSG.CREATE_TEAM, {
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playerId: this._playerId,
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battleMode,
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});
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}
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@@ -350,10 +371,12 @@ class NetworkManager {
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/**
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* Start solo matchmaking for 3v3.
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* @param {string} [battleMode='3v3'] - Battle mode ('1v1', '2v2', '3v3').
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*/
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soloMatch() {
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soloMatch(battleMode = '3v3') {
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this.send(NET_MSG.SOLO_MATCH, {
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playerId: this._playerId,
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battleMode,
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});
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}
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+142
-2
@@ -11,6 +11,8 @@ class ShareManager {
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imageUrl: '',
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query: '',
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};
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// Cached temp file path from last canvas capture
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this._cachedImageUrl = '';
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// Register share menu and callback ONCE at startup.
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// The callback reads this._shareContent dynamically so it always
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@@ -28,7 +30,7 @@ class ShareManager {
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console.log('[ShareManager] onShareAppMessage callback, query:', this._shareContent.query);
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return {
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title: this._shareContent.title || '坦克大战 - 一起来战斗吧!',
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imageUrl: this._shareContent.imageUrl || '',
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imageUrl: this._shareContent.imageUrl || this._cachedImageUrl || '',
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query: this._shareContent.query || '',
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};
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});
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@@ -39,6 +41,137 @@ class ShareManager {
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}
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}
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/**
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* Generate a share image from the current game canvas.
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* Outputs a 5:4 portrait-ratio image so WeChat's share card shows
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* the full screen without cropping.
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*
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* Strategy:
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* 1. Try offscreen canvas redraw (ideal — contain-fit into 5:4)
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* 2. Fallback: direct capture with portrait dest dimensions
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*
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* @param {function} [callback] - Called with (tempFilePath) on success.
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*/
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generateShareImage(callback) {
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var self = this;
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try {
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const srcCanvas = GameGlobal && GameGlobal.canvas;
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if (!srcCanvas || typeof wx === 'undefined' || !wx.canvasToTempFilePath) {
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if (callback) callback();
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return;
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}
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const DPR = GameGlobal.DEVICE_PIXEL_RATIO || 1;
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const SHARE_W = 500;
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const SHARE_H = 625; // 5:4 portrait for WeChat share card
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const srcW = srcCanvas.width / DPR;
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const srcH = srcCanvas.height / DPR;
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// --- Try offscreen canvas approach first ---
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var offCanvas = null;
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try {
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offCanvas = wx.createCanvas && wx.createCanvas();
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} catch (e2) {
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offCanvas = null;
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}
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if (offCanvas) {
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try {
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offCanvas.width = SHARE_W;
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offCanvas.height = SHARE_H;
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const offCtx = offCanvas.getContext('2d');
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if (offCtx) {
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// Dark background
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offCtx.fillStyle = '#0a0e1a';
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offCtx.fillRect(0, 0, SHARE_W, SHARE_H);
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// Contain-fit source into portrait frame
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const srcRatio = srcW / srcH;
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const dstRatio = SHARE_W / SHARE_H;
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var drawW, drawH, dx, dy;
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if (srcRatio > dstRatio) {
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drawW = SHARE_W;
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drawH = SHARE_W / srcRatio;
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dx = 0;
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dy = (SHARE_H - drawH) / 2;
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} else {
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drawH = SHARE_H;
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drawW = SHARE_H * srcRatio;
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dx = (SHARE_W - drawW) / 2;
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dy = 0;
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}
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offCtx.drawImage(srcCanvas, dx, dy, drawW, drawH);
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// Export offscreen canvas
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wx.canvasToTempFilePath({
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canvas: offCanvas,
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width: SHARE_W,
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height: SHARE_H,
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destWidth: SHARE_W,
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destHeight: SHARE_H,
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fileType: 'png',
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quality: 0.92,
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success: function(res) {
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if (res.tempFilePath) {
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console.log('[ShareManager] Share image (offscreen):', res.tempFilePath);
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self._cachedImageUrl = res.tempFilePath;
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if (callback) callback(res.tempFilePath);
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} else {
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self._fallbackDirectCapture(srcCanvas, srcW, srcH, SHARE_W, SHARE_H, callback);
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}
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},
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fail: function() {
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self._fallbackDirectCapture(srcCanvas, srcW, srcH, SHARE_W, SHARE_H, callback);
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},
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});
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return; // done via offscreen path
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}
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} catch (e3) {
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console.warn('[ShareManager] Offscreen canvas draw failed:', e3);
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}
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}
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// --- Fallback: direct canvas capture with portrait output ---
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this._fallbackDirectCapture(srcCanvas, srcW, srcH, SHARE_W, SHARE_H, callback);
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} catch (e) {
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console.warn('[ShareManager] generateShareImage error:', e);
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if (callback) callback();
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}
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}
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/**
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* Fallback: export main canvas directly with portrait dest dimensions.
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*/
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_fallbackDirectCapture(canvas, srcW, srcH, outW, outH, callback) {
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try {
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wx.canvasToTempFilePath({
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canvas: canvas,
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width: srcW,
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height: srcH,
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destWidth: outW,
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destHeight: outH,
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fileType: 'png',
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quality: 0.92,
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success: function(res) {
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if (res.tempFilePath) {
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console.log('[ShareManager] Share image (direct):', res.tempFilePath);
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this._cachedImageUrl = res.tempFilePath;
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}
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if (callback) callback(res && res.tempFilePath ? res.tempFilePath : undefined);
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}.bind(this),
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fail: function(err) {
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console.warn('[ShareManager] Direct canvasToTempFilePath failed:', err);
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if (callback) callback();
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},
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});
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} catch (e) {
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console.warn('[ShareManager] _fallbackDirectCapture error:', e);
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if (callback) callback();
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}
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}
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/**
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* Update open data for friend ranking.
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* @param {number} score
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@@ -90,6 +223,10 @@ class ShareManager {
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setShareContent(opts) {
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this._shareContent = opts || {};
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console.log('[ShareManager] Share content updated:', JSON.stringify(this._shareContent));
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// Auto-generate canvas screenshot as share image if none provided
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if (!this._shareContent.imageUrl && !this._cachedImageUrl) {
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this.generateShareImage();
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}
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// Re-register callback to ensure WeChat picks up the new content
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this._refreshShareCallback();
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}
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@@ -106,6 +243,9 @@ class ShareManager {
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// Update passive share callback (right-corner ··· menu fallback)
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this.setShareContent(data);
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// Ensure we have a share image — generate synchronously-style via cache
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const imageUrl = data.imageUrl || this._cachedImageUrl || '';
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// Directly invoke wx.shareAppMessage() to open the friend-picker panel.
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// This is permitted because triggerShare is called from a touchstart handler.
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try {
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@@ -113,7 +253,7 @@ class ShareManager {
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console.log('[ShareManager] Calling wx.shareAppMessage with query:', data.query);
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wx.shareAppMessage({
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title: data.title || '',
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imageUrl: data.imageUrl || '',
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imageUrl: imageUrl,
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query: data.query || '',
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});
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}
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