/** * en.js * English language pack for Tank Adventure. */ module.exports = { // ============================================================ // Common // ============================================================ 'common.back': '← Back', 'common.joinBtn': 'Join', 'common.cannotConnect': 'Cannot connect to server', 'common.connectFailed': 'Connection failed', 'common.disconnected': 'Disconnected from server', 'common.paused': 'PAUSED', 'common.tapContinue': 'Tap to continue', 'common.kicked': 'You have been kicked from the team', // ============================================================ // Menu Scene // ============================================================ 'menu.title': 'Tank Adventure', 'profile.welcome': 'Welcome {name}!', 'menu.subtitle': 'TANK WAR', 'menu.classic': 'Classic', 'menu.endless': 'Endless', 'menu.pvp': 'PVP', 'menu.team3v3': '3v3 Battle', 'menu.shop': 'Shop', 'menu.skin': 'Skins', 'menu.ranking': 'Ranking', 'menu.settings': 'Settings', // ============================================================ // Room Scene (PVP) // ============================================================ 'room.title': 'PVP Battle', 'room.idleHint': 'Create a room or join with a code', 'room.create': 'Create Room', 'room.join': 'Join Room', 'room.connecting': 'Connecting{dots}', 'room.roomCode': 'Room Code:', 'room.waiting': 'Waiting for opponent{dots}', 'room.shareHint': 'Share the room code with your friend', 'room.inputCode': 'Enter Room Code:', 'room.opponentFound': 'Opponent found!', 'room.starting': 'Game starting...', 'room.tapBack': 'Tap anywhere to go back', // ============================================================ // Team Room Scene (3v3) // ============================================================ 'teamRoom.title': '3v3 Team Battle', 'teamRoom.chooseMode': 'Choose how to play', 'teamRoom.createTeam': '🎮 Create Team', 'teamRoom.soloMatch': '⚡ Quick Match', 'teamRoom.teamId': 'Team: {id}', 'teamRoom.leader': 'Leader', 'teamRoom.ready': '✓ Ready', 'teamRoom.notReady': 'Not Ready', 'teamRoom.emptySlot': 'Empty', 'teamRoom.invite': '📨 Invite', 'teamRoom.startMatch': '🔍 Start Match', 'teamRoom.disband': 'Disband', 'teamRoom.readyBtn': '✓ Ready', 'teamRoom.cancelReady': 'Cancel Ready', 'teamRoom.leaveTeam': 'Leave Team', 'teamRoom.matching': 'Matching{dots}', 'teamRoom.waitTime': 'Waited {seconds}s', 'teamRoom.cancelMatch': 'Cancel Match', 'teamRoom.matchFound': 'Match found!', 'teamRoom.enterBattle': 'Entering battle...', 'teamRoom.tapBack': 'Tap anywhere to go back', 'teamRoom.shareTitle': 'Tank 3v3, join the battle!', 'teamRoom.joining': 'Joining room', // ============================================================ // PVP Game Scene // ============================================================ 'pvp.playerLabel': 'P{slot} (You)', 'pvp.hp': 'HP x{count}', 'pvp.kills': 'Kills: {count}', 'pvp.killDeath': 'K:{kills} D:{deaths}', 'pvp.respawn': 'Respawning in {seconds}s', 'pvp.youWin': 'YOU WIN!', 'pvp.draw': 'DRAW', 'pvp.youLose': 'YOU LOSE', 'pvp.baseHpSummary': 'P1: {hp1} HP | P2: {hp2} HP', // ============================================================ // Team Game Scene (3v3) // ============================================================ 'team.teamA': 'Team A', 'team.teamB': 'Team B', 'team.myTeam': 'You: {team} Team', 'team.killDeath': 'K:{kills} D:{deaths}', 'team.respawn': 'Respawning in {seconds}s', 'team.victory': 'VICTORY!', 'team.defeat': 'DEFEAT', 'team.baseHpSummary': 'Team A: {hpA} HP | Team B: {hpB} HP', 'team.disconnectTitle': '⚠ Connection Lost', 'team.reconnecting': 'Reconnecting{dots} ({attempts}/{max})', 'team.reconnectHint': 'Please wait, your tank will be controlled by AI', // ============================================================ // PVP Result Scene // ============================================================ 'pvpResult.title': 'MATCH RESULT', 'pvpResult.victory': '🏆 VICTORY!', 'pvpResult.draw': '⚔️ DRAW', 'pvpResult.defeat': '😵 DEFEAT', 'pvpResult.kills': 'Kills', 'pvpResult.deaths': 'Deaths', 'pvpResult.lives': 'Lives', 'pvpResult.baseDmg': 'Base DMG', 'pvpResult.p1BaseHp': 'P1: {hp} HP', 'pvpResult.p2BaseHp': 'P2: {hp} HP', 'pvpResult.baseDestroyed': 'Base Destroyed', 'pvpResult.disconnectedReason': 'Disconnected', 'pvpResult.duration': 'Match duration: {time}', 'pvpResult.timeRemaining': 'Time remaining: {time}', 'pvpResult.rematch': 'Rematch', 'pvpResult.backMenu': 'Back to Menu', // ============================================================ // Team Result Scene (3v3) // ============================================================ 'teamResult.title': '3v3 MATCH RESULT', 'teamResult.victory': '🏆 VICTORY!', 'teamResult.defeat': '😵 DEFEAT', 'teamResult.teamAHp': 'Team A: {hp} HP', 'teamResult.teamBHp': 'Team B: {hp} HP', 'teamResult.baseDestroyed': 'Base Destroyed', 'teamResult.disconnectedReason': 'Disconnected', 'teamResult.teamAHeader': 'Team A', 'teamResult.teamBHeader': 'Team B', 'teamResult.myTeamSuffix': ' (You)', 'teamResult.player': 'Player', 'teamResult.k': 'K', 'teamResult.d': 'D', 'teamResult.a': 'A', 'teamResult.dmg': 'DMG', 'teamResult.bot': '🤖 Bot', 'teamResult.duration': 'Match duration: {time}', 'teamResult.mvp': '⭐ MVP: {name} ({kills} kills)', 'teamResult.rankUp': '📈 Rank +{points}', 'teamResult.mvpBonus': '(MVP bonus +5)', 'teamResult.rankDown': '📉 Rank -{points}', 'teamResult.rematch': 'Rematch', 'teamResult.rematchWaiting': 'Waiting({ready}/{total})', 'teamResult.backMenu': 'Back to Menu', // ============================================================ // Game Scene (Classic/Endless) // ============================================================ 'game.level': 'Level {level}', 'game.hp': 'HP x{count}', 'game.fireLevel': 'LV{level}', 'game.enemies': 'Enemies: {count}', 'game.score': '{score}pts', 'game.gameOver': 'GAME OVER', 'game.stageClear': 'STAGE CLEAR!', // ============================================================ // Result Scene // ============================================================ 'result.victory': '🎉 STAGE CLEAR!', 'result.defeat': '😵 GAME OVER', 'result.level': 'Level {level}', 'result.killStats': 'Kill Statistics', 'result.tankNormal': 'Normal', 'result.tankFast': 'Fast', 'result.tankArmor': 'Armor', 'result.tankBoss': 'BOSS', 'result.totalLabel': 'Total', 'result.rowKills': 'Kills', 'result.rowScore': 'Score', 'result.totalScore': 'Total: {score}', 'result.time': 'Time: {minutes}m{seconds}s', 'result.baseAlive': 'Base: ✅ Intact', 'result.baseDestroyed': 'Base: ❌ Destroyed', 'result.newRecord': '🎊 New Record!', 'result.doubled': '2x!', 'result.share': '📤 Share Challenge', 'result.adDouble': '🎬 Watch Ad for 2x Score', 'result.nextLevel': 'Next Level →', 'result.retry': 'Retry', 'result.backMenu': 'Back to Menu', // ============================================================ // Ranking Scene // ============================================================ 'ranking.title': '🏆 Ranking', 'ranking.personalRecord': '— Personal Records —', 'ranking.classicHigh': 'Classic Mode High Score', 'ranking.endlessHigh': 'Endless Mode High Score', 'ranking.highestLevel': 'Highest Level Cleared', 'ranking.levelSuffix': 'Lv', 'ranking.scoreSuffix': 'pts', 'ranking.friendHint': 'Friend ranking requires WeChat Open Data Domain', // ============================================================ // Settings Scene // ============================================================ 'settings.title': 'Settings', 'settings.sound': 'Sound', 'settings.music': 'Music', 'settings.vibration': 'Vibration', 'settings.nickname': 'Display Name', // ============================================================ // Shop Scene (Simplified) // ============================================================ 'shop.title': 'Shop', 'shop.goldBalance': 'Gold Balance', 'shop.adFree': 'Remove Ads', 'shop.adFreeDesc': 'Permanently remove interstitial ads', 'shop.adFreeOwned': 'Owned', 'shop.goldPack': 'Gold Pack', 'shop.goldPackDesc': '1000 Gold', 'shop.newcomerPack': 'Newcomer Pack', 'shop.newcomerPackDesc': '500 Gold', 'shop.newcomerExpired': 'Expired', 'shop.buy': 'Buy', 'shop.purchased': 'Purchased', // ============================================================ // Ad System // ============================================================ 'ad.reviveTitle': 'Revive Chance', 'ad.reviveDesc': 'Choose how to revive and continue', 'ad.watchAd': '📺 Watch Ad (Free)', 'ad.goldRevive': '🪙 Gold Revive', 'ad.giveUp': 'Give Up', 'ad.doubleReward': '🎬 Watch Ad for 2x Reward', 'ad.unavailable': 'Ad temporarily unavailable', 'ad.dailyLimitReached': 'Daily ad recovery limit reached', // ============================================================ // Currency (Simplified - Gold only) // ============================================================ 'currency.gold': 'Gold', 'currency.insufficient': 'Insufficient Gold', 'currency.full': 'Gold is full', // ============================================================ // IAP Products (Simplified) // ============================================================ 'iap.adFree': 'Remove Ads (¥18 Permanent)', 'iap.goldPack': 'Gold Pack (¥6)', 'iap.newcomerPack': 'Newcomer Pack (¥1)', // ============================================================ // Buff System // ============================================================ 'buff.title': 'Pre-Game Buffs', 'buff.shield': '🛡️ Shield', 'buff.shieldDesc': 'Start with a shield layer', 'buff.doubleFire': '🔥 Double Fire', 'buff.doubleFireDesc': '2x bullet power for 10s', 'buff.skip': 'Skip →', 'buff.start': 'Start Game', 'buff.purchased': 'Purchased', 'buff.goldInsufficient': 'Insufficient Gold', // ============================================================ // Daily Gold // ============================================================ 'dailyGold.btn': '🪙 Get Gold', 'dailyGold.remaining': '{remaining}/3', 'dailyGold.exhausted': 'Come back tomorrow', 'dailyGold.reward': '+100 Gold!', // ============================================================ // Skin System // ============================================================ 'skin.title': 'Tank Skins', 'skin.default': 'Classic', 'skin.arctic': 'Arctic', 'skin.inferno': 'Inferno', 'skin.phantom': 'Phantom', 'skin.jungle': 'Jungle', 'skin.neon': 'Neon', 'skin.nebula': 'Nebula', 'skin.royal': 'Royal', 'skin.sakura': 'Sakura', 'skin.thunder': 'Thunder', 'skin.diamond': 'Diamond', 'skin.equipped': '✓ Equipped', 'skin.owned': 'Owned', 'skin.equipSuccess': '✓ Skin equipped!', 'skin.purchaseSuccess': '✓ Skin unlocked!', };