Files
tankwar_proj/js/scenes/SkinScene.js
T
2026-04-10 23:05:26 +08:00

300 lines
8.4 KiB
JavaScript

/**
* SkinScene.js
* Tank skin gallery scene where players can preview, purchase, and equip skins.
*/
const {
SCREEN_WIDTH,
SCREEN_HEIGHT,
COLORS,
SCENE,
} = require('../base/GameGlobal');
const { t } = require('../i18n/I18n');
// Layout constants
const COLS = 2;
const CARD_GAP = 10;
const CARD_W = Math.min((SCREEN_WIDTH * 0.85 - CARD_GAP) / COLS, 150);
const CARD_H = 100;
const GRID_W = COLS * CARD_W + (COLS - 1) * CARD_GAP;
const GRID_LEFT = (SCREEN_WIDTH - GRID_W) / 2;
const CARDS_START_Y = SCREEN_HEIGHT * 0.18;
const SkinScene = {
_buttons: {},
_skinCards: [],
_message: '',
_messageTimer: 0,
_scrollY: 0,
enter() {
this._message = '';
this._messageTimer = 0;
this._scrollY = 0;
this._calculateLayout();
},
exit() {},
_calculateLayout() {
const sm = GameGlobal.skinManager;
if (!sm) return;
const skins = sm.getAllSkins();
this._skinCards = [];
for (let i = 0; i < skins.length; i++) {
const col = i % COLS;
const row = Math.floor(i / COLS);
const x = GRID_LEFT + col * (CARD_W + CARD_GAP);
const y = CARDS_START_Y + row * (CARD_H + CARD_GAP);
this._skinCards.push({
...skins[i],
rect: { x, y, w: CARD_W, h: CARD_H },
});
}
// Back button
const backW = 100;
const backH = 36;
const lastRow = Math.ceil(skins.length / COLS);
const backY = CARDS_START_Y + lastRow * (CARD_H + CARD_GAP) + 10;
this._buttons = {
back: { x: (SCREEN_WIDTH - backW) / 2, y: backY, w: backW, h: backH },
};
},
update(dt) {
if (this._messageTimer > 0) {
this._messageTimer -= dt;
if (this._messageTimer <= 0) {
this._message = '';
}
}
},
render(ctx) {
// Background
ctx.fillStyle = COLORS.MENU_BG;
ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// Title
ctx.fillStyle = COLORS.MENU_TITLE;
ctx.font = 'bold 22px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('skin.title') || 'Tank Skins', SCREEN_WIDTH / 2, SCREEN_HEIGHT * 0.06);
// Gold balance
const gold = GameGlobal.currencyManager ? GameGlobal.currencyManager.getGold() : 0;
ctx.fillStyle = '#FFD700';
ctx.font = 'bold 14px Arial';
ctx.fillText(`🪙 ${gold}`, SCREEN_WIDTH / 2, SCREEN_HEIGHT * 0.12);
const sm = GameGlobal.skinManager;
if (!sm) return;
const equippedId = sm.getEquippedSkinId();
// Render skin cards
for (const card of this._skinCards) {
this._renderSkinCard(ctx, card, sm.isUnlocked(card.id), equippedId === card.id);
}
// Back button
this._renderButton(ctx, this._buttons.back, t('common.back') || '← Back', '#666666');
// Message toast
if (this._message) {
ctx.fillStyle = 'rgba(0,0,0,0.7)';
const msgW = 200;
const msgH = 30;
const msgX = (SCREEN_WIDTH - msgW) / 2;
const msgY = SCREEN_HEIGHT * 0.92;
ctx.fillRect(msgX, msgY, msgW, msgH);
ctx.fillStyle = '#FFFFFF';
ctx.font = '13px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(this._message, SCREEN_WIDTH / 2, msgY + msgH / 2);
}
},
_renderSkinCard(ctx, card, isUnlocked, isEquipped) {
const { rect } = card;
// Card background
if (isEquipped) {
ctx.fillStyle = 'rgba(76, 175, 80, 0.3)';
ctx.strokeStyle = '#4CAF50';
} else if (isUnlocked) {
ctx.fillStyle = 'rgba(255,255,255,0.08)';
ctx.strokeStyle = '#666666';
} else {
ctx.fillStyle = 'rgba(255,255,255,0.03)';
ctx.strokeStyle = '#444444';
}
ctx.lineWidth = isEquipped ? 2.5 : 1.5;
// Rounded rect
const r = 8;
ctx.beginPath();
ctx.moveTo(rect.x + r, rect.y);
ctx.lineTo(rect.x + rect.w - r, rect.y);
ctx.arcTo(rect.x + rect.w, rect.y, rect.x + rect.w, rect.y + r, r);
ctx.lineTo(rect.x + rect.w, rect.y + rect.h - r);
ctx.arcTo(rect.x + rect.w, rect.y + rect.h, rect.x + rect.w - r, rect.y + rect.h, r);
ctx.lineTo(rect.x + r, rect.y + rect.h);
ctx.arcTo(rect.x, rect.y + rect.h, rect.x, rect.y + rect.h - r, r);
ctx.lineTo(rect.x, rect.y + r);
ctx.arcTo(rect.x, rect.y, rect.x + r, rect.y, r);
ctx.closePath();
ctx.fill();
ctx.stroke();
const cx = rect.x + rect.w / 2;
// Tank preview (mini tank icon)
this._drawMiniTank(ctx, cx, rect.y + 28, card);
// Skin name
ctx.fillStyle = '#FFFFFF';
ctx.font = 'bold 12px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t(card.nameKey) || card.id, cx, rect.y + 58);
// Status / price
if (isEquipped) {
ctx.fillStyle = '#4CAF50';
ctx.font = 'bold 11px Arial';
ctx.fillText(t('skin.equipped') || '✓ Equipped', cx, rect.y + rect.h - 16);
} else if (isUnlocked) {
ctx.fillStyle = '#AAAAAA';
ctx.font = '11px Arial';
ctx.fillText(t('skin.owned') || 'Owned', cx, rect.y + rect.h - 16);
} else {
const canAfford = GameGlobal.currencyManager && GameGlobal.currencyManager.hasGold(card.cost);
ctx.fillStyle = canAfford ? '#FFD700' : '#FF4444';
ctx.font = 'bold 11px Arial';
ctx.fillText(`🪙 ${card.cost}`, cx, rect.y + rect.h - 16);
}
},
/**
* Draw a mini tank preview with skin colors.
*/
_drawMiniTank(ctx, cx, cy, card) {
const size = 14;
const bodyColor = card.colors ? card.colors.body : '#FFD700';
const turretColor = card.colors ? card.colors.turret : '#B8860B';
const trackColor = card.colors ? card.colors.track : '#8B6914';
ctx.save();
ctx.translate(cx, cy);
// Body
ctx.fillStyle = bodyColor;
ctx.fillRect(-size, -size / 2, size * 2, size);
// Turret (barrel)
ctx.fillStyle = turretColor;
ctx.fillRect(-2, -size / 2 - 10, 4, 10);
// Center detail
ctx.fillStyle = turretColor;
ctx.fillRect(-size * 0.3, -size * 0.3, size * 0.6, size * 0.6);
// Tracks
ctx.fillStyle = trackColor;
ctx.fillRect(-size - 3, -size / 2, 3, size);
ctx.fillRect(size, -size / 2, 3, size);
ctx.restore();
},
_renderButton(ctx, rect, label, color) {
if (!rect) return;
ctx.fillStyle = color;
ctx.strokeStyle = '#333333';
ctx.lineWidth = 1;
const r = 6;
ctx.beginPath();
ctx.moveTo(rect.x + r, rect.y);
ctx.lineTo(rect.x + rect.w - r, rect.y);
ctx.arcTo(rect.x + rect.w, rect.y, rect.x + rect.w, rect.y + r, r);
ctx.lineTo(rect.x + rect.w, rect.y + rect.h - r);
ctx.arcTo(rect.x + rect.w, rect.y + rect.h, rect.x + rect.w - r, rect.y + rect.h, r);
ctx.lineTo(rect.x + r, rect.y + rect.h);
ctx.arcTo(rect.x, rect.y + rect.h, rect.x, rect.y + rect.h - r, r);
ctx.lineTo(rect.x, rect.y + r);
ctx.arcTo(rect.x, rect.y, rect.x + r, rect.y, r);
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.fillStyle = '#FFFFFF';
ctx.font = 'bold 14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(label, rect.x + rect.w / 2, rect.y + rect.h / 2);
},
_hitTest(tx, ty, rect) {
if (!rect) return false;
return tx >= rect.x && tx <= rect.x + rect.w && ty >= rect.y && ty <= rect.y + rect.h;
},
_showMessage(msg) {
this._message = msg;
this._messageTimer = 2;
},
handleTouch(eventType, e) {
if (eventType !== 'touchstart') return;
const touch = e.touches[0];
const tx = touch.clientX;
const ty = touch.clientY;
const sm = GameGlobal.skinManager;
if (!sm) return;
// Check skin cards
for (const card of this._skinCards) {
if (this._hitTest(tx, ty, card.rect)) {
if (sm.isUnlocked(card.id)) {
// Equip
if (sm.getEquippedSkinId() !== card.id) {
const result = sm.equipSkin(card.id);
if (result.success) {
this._showMessage(t('skin.equipSuccess') || '✓ Skin equipped!');
}
}
} else {
// Purchase
const result = sm.purchaseSkin(card.id);
if (result.success) {
this._showMessage(t('skin.purchaseSuccess') || '✓ Skin unlocked!');
// Auto-equip after purchase
sm.equipSkin(card.id);
} else if (result.error === 'Insufficient gold') {
this._showMessage(t('currency.insufficient') || 'Insufficient Gold');
}
}
return;
}
}
// Back button
if (this._hitTest(tx, ty, this._buttons.back)) {
GameGlobal.sceneManager.switchTo(SCENE.MENU);
return;
}
},
};
module.exports = SkinScene;