Files
tankwar_proj/js/ui/FireButton.js
T
2026-04-10 22:59:39 +08:00

135 lines
3.1 KiB
JavaScript

/**
* FireButton.js
* Virtual fire button component positioned at the bottom-right of the screen.
* Overlaid as a separate layer above the map when they intersect.
*/
const {
SCREEN_WIDTH,
SCREEN_HEIGHT,
} = require('../base/GameGlobal');
class FireButton {
constructor() {
this.radius = 35;
// Anchored to screen bottom-right, shifted slightly towards upper-left
const padding = this.radius + 40;
this.cx = SCREEN_WIDTH - padding - 15; // right edge + extra leftward offset
this.cy = SCREEN_HEIGHT - padding - 30; // bottom edge + extra upward offset
this._pressed = false;
this._touchId = null;
this._fireCallback = null;
// Visual feedback
this._pressScale = 1;
// Touch area
this._touchAreaRadius = this.radius * 1.5;
}
/**
* Set the callback for when fire is triggered.
* @param {Function} cb
*/
onFire(cb) {
this._fireCallback = cb;
}
/**
* Handle touch events.
* @param {string} eventType
* @param {Touch} touch
* @returns {boolean} Whether this button consumed the touch.
*/
handleTouch(eventType, touch) {
const tx = touch.clientX;
const ty = touch.clientY;
if (eventType === 'touchstart') {
const dist = Math.sqrt((tx - this.cx) ** 2 + (ty - this.cy) ** 2);
if (dist <= this._touchAreaRadius) {
this._pressed = true;
this._touchId = touch.identifier;
this._pressScale = 0.85;
// Fire immediately on press
if (this._fireCallback) {
this._fireCallback();
}
return true;
}
return false;
}
if (eventType === 'touchend') {
if (this._pressed && touch.identifier === this._touchId) {
this._pressed = false;
this._touchId = null;
this._pressScale = 1;
return true;
}
return false;
}
return false;
}
/**
* Render the fire button.
* @param {CanvasRenderingContext2D} ctx
*/
render(ctx) {
ctx.save();
ctx.globalAlpha = 0.5;
const r = this.radius * this._pressScale;
// Outer ring
ctx.strokeStyle = '#FF4444';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.arc(this.cx, this.cy, r, 0, Math.PI * 2);
ctx.stroke();
// Inner fill
ctx.fillStyle = this._pressed ? '#FF6666' : '#CC3333';
ctx.beginPath();
ctx.arc(this.cx, this.cy, r * 0.75, 0, Math.PI * 2);
ctx.fill();
// Fire icon (crosshair)
ctx.globalAlpha = 0.8;
ctx.strokeStyle = '#FFFFFF';
ctx.lineWidth = 2;
const crossSize = r * 0.35;
// Horizontal line
ctx.beginPath();
ctx.moveTo(this.cx - crossSize, this.cy);
ctx.lineTo(this.cx + crossSize, this.cy);
ctx.stroke();
// Vertical line
ctx.beginPath();
ctx.moveTo(this.cx, this.cy - crossSize);
ctx.lineTo(this.cx, this.cy + crossSize);
ctx.stroke();
// Center dot
ctx.fillStyle = '#FFFFFF';
ctx.beginPath();
ctx.arc(this.cx, this.cy, 3, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
/** Whether the button is currently pressed. */
get pressed() {
return this._pressed;
}
}
module.exports = FireButton;