Files
tankwar_proj/js/scenes/ProfileScene.js
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jakciehan c4bd390478 commit
2026-05-12 08:03:21 +08:00

755 lines
22 KiB
JavaScript

/**
* ProfileScene.js
* Player profile editing scene.
* Supports nickname, signature, description editing and avatar upload.
* All user-generated content is checked against content security before saving.
*/
const {
SCREEN_WIDTH,
SCREEN_HEIGHT,
COLORS,
SCENE,
} = require('../base/GameGlobal');
const { t } = require('../i18n/I18n');
const ContentSecurityManager = require('../managers/ContentSecurityManager');
// ============================================================
// Layout Constants
// ============================================================
const CENTER_X = SCREEN_WIDTH / 2;
const INPUT_WIDTH = Math.min(SCREEN_WIDTH * 0.7, 280);
const INPUT_HEIGHT = 36;
const BTN_WIDTH = Math.min(SCREEN_WIDTH * 0.5, 200);
const BTN_HEIGHT = 36;
// Field constraints
const NICKNAME_MIN = 2;
const NICKNAME_MAX = 20;
const SIGNATURE_MAX = 50;
const DESCRIPTION_MAX = 200;
// Profile field IDs
const FIELD = {
NICKNAME: 'nickname',
SIGNATURE: 'signature',
DESCRIPTION: 'description',
AVATAR: 'avatar',
};
// ============================================================
// Profile Scene
// ============================================================
const ProfileScene = {
// Current editing state
_editingField: null, // Which field is being edited
_inputText: '', // Current input text
_originalText: '', // Original text before editing (for change detection)
_errorMessage: '', // Error message to display
_isSubmitting: false, // Whether a submission is in progress
_localViolation: false, // Whether local check found violation
// User profile data
_profile: {
nickname: '',
signature: '',
description: '',
avatarUrl: '',
},
// Open ID for API calls
_openid: '',
// Button rects for touch handling
_backBtnRect: null,
_nicknameRect: null,
_signatureRect: null,
_descriptionRect: null,
_avatarRect: null,
_saveBtnRect: null,
_cancelBtnRect: null,
enter() {
this._editingField = null;
this._inputText = '';
this._errorMessage = '';
this._isSubmitting = false;
this._localViolation = false;
// Load profile from storage
this._loadProfile();
// Get openid
try {
this._openid = wx.getStorageSync('player_openid') || '';
} catch (e) {
this._openid = '';
}
// Calculate button positions
this._backBtnRect = { x: 10, y: 10, w: 60, h: 30 };
this._avatarRect = {
x: CENTER_X - 40,
y: 70,
w: 80,
h: 80,
};
this._nicknameRect = {
x: CENTER_X - INPUT_WIDTH / 2,
y: 175,
w: INPUT_WIDTH,
h: INPUT_HEIGHT,
};
this._signatureRect = {
x: CENTER_X - INPUT_WIDTH / 2,
y: 240,
w: INPUT_WIDTH,
h: INPUT_HEIGHT,
};
this._descriptionRect = {
x: CENTER_X - INPUT_WIDTH / 2,
y: 305,
w: INPUT_WIDTH,
h: 80,
};
this._saveBtnRect = {
x: CENTER_X - BTN_WIDTH / 2,
y: SCREEN_HEIGHT - 100,
w: BTN_WIDTH,
h: BTN_HEIGHT,
};
},
exit() {
// Save profile to storage
this._saveProfile();
},
update(dt) {},
render(ctx) {
// Background
ctx.fillStyle = COLORS.MENU_BG;
ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
const cx = CENTER_X;
// Back button
this._renderBackButton(ctx);
// Title
ctx.fillStyle = COLORS.MENU_TITLE;
ctx.font = 'bold 24px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('profile.title'), cx, 50);
// Avatar
this._renderAvatar(ctx);
// Nickname field
this._renderField(ctx, this._nicknameRect, t('profile.nickname'), this._profile.nickname, FIELD.NICKNAME);
// Signature field
this._renderField(ctx, this._signatureRect, t('profile.signature'), this._profile.signature, FIELD.SIGNATURE);
// Description field
this._renderDescriptionField(ctx);
// Error message (only show when NOT editing to avoid overlap)
if (this._errorMessage && !this._editingField) {
ctx.fillStyle = '#FF4444';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
ctx.fillText(this._errorMessage, cx, SCREEN_HEIGHT - 140);
}
// Editing overlay (includes save/cancel buttons)
if (this._editingField) {
this._renderEditOverlay(ctx);
}
},
handleTouch(type, e) {
if (type !== 'touchstart') return;
const touch = e.touches[0];
const x = touch.clientX;
const y = touch.clientY;
// If editing, handle save/cancel in overlay
if (this._editingField) {
this._handleEditOverlayTouch(x, y);
return;
}
// Back button
if (this._hitTest(x, y, this._backBtnRect)) {
const sm = GameGlobal.sceneManager;
sm.switchTo(SCENE.MENU);
return;
}
// Avatar click
if (this._hitTest(x, y, this._avatarRect)) {
this._handleChangeAvatar();
return;
}
// Nickname click
if (this._hitTest(x, y, this._nicknameRect)) {
this._startEditing(FIELD.NICKNAME, this._profile.nickname);
return;
}
// Signature click
if (this._hitTest(x, y, this._signatureRect)) {
this._startEditing(FIELD.SIGNATURE, this._profile.signature);
return;
}
// Description click
if (this._hitTest(x, y, this._descriptionRect)) {
this._startEditing(FIELD.DESCRIPTION, this._profile.description);
return;
}
},
_startEditing(field, currentValue) {
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized()) return;
this._editingField = field;
this._inputText = currentValue || '';
this._originalText = currentValue || '';
this._errorMessage = '';
this._localViolation = false;
// Determine input constraints
let maxLength = 200;
if (field === FIELD.NICKNAME) maxLength = NICKNAME_MAX;
if (field === FIELD.SIGNATURE) maxLength = SIGNATURE_MAX;
if (field === FIELD.DESCRIPTION) maxLength = DESCRIPTION_MAX;
// Show keyboard with empty defaultValue, so the native "Done" button highlights
// as soon as user types any character. The original value is preserved in
// _originalText and shown in the overlay preview for reference.
wx.showKeyboard({
defaultValue: '',
maxLength,
multiple: field === FIELD.DESCRIPTION,
confirmHold: false,
confirmType: 'done',
});
// Reset _inputText so we know if user actually typed something
this._inputText = '';
// Listen for keyboard input
this._onKeyboardInput = (res) => {
this._inputText = res.value || '';
this._validateInput(field);
};
this._onKeyboardConfirm = (res) => {
// Ensure we have the final value on confirm
if (res && res.value !== undefined) {
this._inputText = res.value;
}
this._validateInput(field);
// Only auto-submit if no violations
if (!this._localViolation) {
this._handleSubmit();
}
};
this._onKeyboardComplete = (res) => {
// Keyboard closed - get final value
if (res && res.value !== undefined) {
this._inputText = res.value;
this._validateInput(field);
}
};
wx.onKeyboardInput(this._onKeyboardInput);
wx.onKeyboardConfirm(this._onKeyboardConfirm);
wx.onKeyboardComplete(this._onKeyboardComplete);
// Initial validation to set correct button state
this._validateInput(field);
},
_stopEditing() {
if (this._onKeyboardInput) {
wx.offKeyboardInput(this._onKeyboardInput);
this._onKeyboardInput = null;
}
if (this._onKeyboardConfirm) {
wx.offKeyboardConfirm(this._onKeyboardConfirm);
this._onKeyboardConfirm = null;
}
if (this._onKeyboardComplete) {
wx.offKeyboardComplete(this._onKeyboardComplete);
this._onKeyboardComplete = null;
}
wx.hideKeyboard();
this._editingField = null;
},
_validateInput(field) {
const csm = GameGlobal.contentSecurityManager;
const text = this._inputText || '';
// Reset violation state first
this._localViolation = false;
this._errorMessage = '';
// Empty check
if (!text || text.trim().length === 0) {
this._localViolation = true;
this._errorMessage = '内容不能为空';
return;
}
// Sensitive word check
if (csm && csm.isInitialized()) {
const localCheck = csm.checkLocalText(text);
if (localCheck.hasViolation) {
this._localViolation = true;
this._errorMessage = '内容包含违规信息,请修改';
return;
}
}
// Length validation
if (field === FIELD.NICKNAME) {
if (text.length < NICKNAME_MIN) {
this._localViolation = true;
this._errorMessage = `昵称至少需要${NICKNAME_MIN}个字符`;
} else if (text.length > NICKNAME_MAX) {
this._localViolation = true;
this._errorMessage = `昵称不能超过${NICKNAME_MAX}个字符`;
}
} else if (field === FIELD.SIGNATURE) {
if (text.length > SIGNATURE_MAX) {
this._localViolation = true;
this._errorMessage = `签名不能超过${SIGNATURE_MAX}个字符`;
}
} else if (field === FIELD.DESCRIPTION) {
if (text.length > DESCRIPTION_MAX) {
this._localViolation = true;
this._errorMessage = `描述不能超过${DESCRIPTION_MAX}个字符`;
}
}
},
async _handleSubmit() {
if (this._isSubmitting || this._localViolation) return;
const csm = GameGlobal.contentSecurityManager;
if (!csm || !this._editingField) return;
const content = this._inputText.trim();
if (!content) {
this._errorMessage = '内容不能为空';
return;
}
this._isSubmitting = true;
this._errorMessage = '审核中...';
// Determine scene
const sceneMap = {
[FIELD.NICKNAME]: ContentSecurityManager.SCENE.NICKNAME,
[FIELD.SIGNATURE]: ContentSecurityManager.SCENE.SIGNATURE,
[FIELD.DESCRIPTION]: ContentSecurityManager.SCENE.DESCRIPTION,
};
const scene = sceneMap[this._editingField];
// Full text check (local + server)
const result = await csm.fullTextCheck(this._openid, content, scene);
this._isSubmitting = false;
if (result.pass) {
// Save the content
this._profile[this._editingField] = content;
this._saveProfile();
this._errorMessage = '';
this._stopEditing();
} else {
this._errorMessage = result.errorMessage;
}
},
// ============================================================
// Avatar Upload
// ============================================================
_handleChangeAvatar() {
const csm = GameGlobal.contentSecurityManager;
if (!csm || !csm.isInitialized()) return;
wx.chooseImage({
count: 1,
sizeType: ['compressed'],
sourceType: ['album', 'camera'],
success: async (res) => {
const filePath = res.tempFilePaths[0];
// Check file size
const fileInfo = wx.getFileInfo({ filePath });
if (fileInfo && fileInfo.size > 1024 * 1024) {
this._errorMessage = '图片大小不能超过1MB';
return;
}
this._isSubmitting = true;
this._errorMessage = '审核中...';
// Check image content
const result = await csm.checkImageContent(filePath, this._openid);
this._isSubmitting = false;
if (result.pass) {
this._profile.avatarUrl = filePath;
this._saveProfile();
this._errorMessage = '';
} else {
this._errorMessage = result.errmsg || '图片内容违规,请更换';
}
},
fail: () => {
// User cancelled or error
},
});
},
// ============================================================
// Render Helpers
// ============================================================
_renderBackButton(ctx) {
ctx.fillStyle = '#AAAAAA';
ctx.font = '14px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
ctx.fillText('← ' + t('common.back'), 15, 25);
},
_renderAvatar(ctx) {
const rect = this._avatarRect;
const cx = rect.x + rect.w / 2;
const cy = rect.y + rect.h / 2;
const r = rect.w / 2;
// Circle background
ctx.fillStyle = '#4a90d9';
ctx.beginPath();
ctx.arc(cx, cy, r, 0, Math.PI * 2);
ctx.fill();
// Camera icon
ctx.fillStyle = '#FFFFFF';
ctx.font = '24px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('📷', cx, cy);
// Hint text
ctx.fillStyle = '#888888';
ctx.font = '10px Arial';
ctx.fillText(t('profile.changeAvatar'), cx, rect.y + rect.h + 14);
},
_renderField(ctx, rect, label, value, field) {
const isEditing = this._editingField === field;
// Label
ctx.fillStyle = '#CCCCCC';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'bottom';
ctx.fillText(label, rect.x, rect.y - 4);
// Input box
ctx.fillStyle = isEditing ? 'rgba(74, 144, 226, 0.2)' : 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
// Border
ctx.strokeStyle = isEditing ? '#4a90d9' : '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(rect.x, rect.y, rect.w, rect.h);
// Value
ctx.fillStyle = value ? '#FFFFFF' : '#666666';
ctx.font = '13px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
const displayText = value || t('profile.tapToEdit');
const truncated = displayText.length > 20 ? displayText.substring(0, 20) + '...' : displayText;
ctx.fillText(truncated, rect.x + 8, rect.y + rect.h / 2);
},
_renderDescriptionField(ctx) {
const rect = this._descriptionRect;
const isEditing = this._editingField === FIELD.DESCRIPTION;
// Label
ctx.fillStyle = '#CCCCCC';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'bottom';
ctx.fillText(t('profile.description'), rect.x, rect.y - 4);
// Input box (taller for description)
ctx.fillStyle = isEditing ? 'rgba(74, 144, 226, 0.2)' : 'rgba(255, 255, 255, 0.1)';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
ctx.strokeStyle = isEditing ? '#4a90d9' : '#555555';
ctx.lineWidth = 1;
ctx.strokeRect(rect.x, rect.y, rect.w, rect.h);
// Value (multi-line)
ctx.fillStyle = this._profile.description ? '#FFFFFF' : '#666666';
ctx.font = '12px Arial';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
const displayText = this._profile.description || t('profile.tapToEdit');
const lines = this._wrapText(ctx, displayText, rect.w - 16, 4);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i], rect.x + 8, rect.y + 6 + i * 16);
}
},
_renderEditOverlay(ctx) {
// Place overlay at TOP of screen, so save/cancel buttons are NOT hidden by keyboard.
// The keyboard occupies the bottom portion of the screen when shown.
const overlayY = 0;
const overlayH = Math.min(SCREEN_HEIGHT * 0.4, 220);
ctx.fillStyle = 'rgba(0, 0, 0, 0.92)';
ctx.fillRect(0, overlayY, SCREEN_WIDTH, overlayH);
// Field label
const fieldLabels = {
[FIELD.NICKNAME]: t('profile.nickname'),
[FIELD.SIGNATURE]: t('profile.signature'),
[FIELD.DESCRIPTION]: t('profile.description'),
};
ctx.fillStyle = '#AAAAAA';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('编辑 ' + (fieldLabels[this._editingField] || ''), CENTER_X, overlayY + 14);
// Input text preview area
const previewBoxY = overlayY + 30;
const previewBoxH = 50;
ctx.fillStyle = 'rgba(255, 255, 255, 0.08)';
ctx.fillRect(20, previewBoxY, SCREEN_WIDTH - 40, previewBoxH);
ctx.strokeStyle = '#4a90d9';
ctx.lineWidth = 1;
ctx.strokeRect(20, previewBoxY, SCREEN_WIDTH - 40, previewBoxH);
// Current input text
ctx.fillStyle = '#FFFFFF';
ctx.font = '15px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const previewText = this._inputText || '';
if (previewText) {
const lines = this._wrapText(ctx, previewText, SCREEN_WIDTH - 60, 2);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i], CENTER_X, previewBoxY + 16 + i * 18);
}
} else {
// Placeholder
ctx.fillStyle = '#888888';
ctx.font = '13px Arial';
ctx.fillText(
this._originalText ? `当前: ${this._originalText}(在下方键盘输入新内容)` : '请在下方键盘输入',
CENTER_X,
previewBoxY + previewBoxH / 2
);
}
// Character count
let maxLen = 200;
if (this._editingField === FIELD.NICKNAME) maxLen = NICKNAME_MAX;
if (this._editingField === FIELD.SIGNATURE) maxLen = SIGNATURE_MAX;
ctx.fillStyle = '#888888';
ctx.font = '11px Arial';
ctx.textAlign = 'right';
ctx.fillText(`${this._inputText.length}/${maxLen}`, SCREEN_WIDTH - 24, previewBoxY + previewBoxH + 12);
// Violation warning
if (this._localViolation && this._errorMessage) {
ctx.fillStyle = '#FF4444';
ctx.font = 'bold 12px Arial';
ctx.textAlign = 'center';
ctx.fillText('⚠ ' + this._errorMessage, CENTER_X, previewBoxY + previewBoxH + 12);
}
// Buttons row at bottom of overlay
const btnRowY = overlayY + overlayH - BTN_HEIGHT - 12;
const btnGap = 12;
const btnW = (SCREEN_WIDTH - 40 - btnGap) / 2;
// Cancel button (left)
this._cancelBtnRect = {
x: 20,
y: btnRowY,
w: btnW,
h: BTN_HEIGHT,
};
// Save button (right)
this._saveBtnRect = {
x: 20 + btnW + btnGap,
y: btnRowY,
w: btnW,
h: BTN_HEIGHT,
};
const btnR = 6;
// Cancel button render
ctx.fillStyle = '#3a3a3a';
this._drawRoundRect(ctx, this._cancelBtnRect.x, this._cancelBtnRect.y, this._cancelBtnRect.w, this._cancelBtnRect.h, btnR);
ctx.fill();
ctx.strokeStyle = '#666666';
ctx.lineWidth = 1;
this._drawRoundRect(ctx, this._cancelBtnRect.x, this._cancelBtnRect.y, this._cancelBtnRect.w, this._cancelBtnRect.h, btnR);
ctx.stroke();
ctx.fillStyle = '#CCCCCC';
ctx.font = '14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(t('common.cancel') || '取消', this._cancelBtnRect.x + this._cancelBtnRect.w / 2, this._cancelBtnRect.y + this._cancelBtnRect.h / 2);
// Save button render: always highlighted unless submitting
const isActive = !this._isSubmitting;
if (isActive) {
ctx.shadowColor = '#00CC66';
ctx.shadowBlur = 16;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.fillStyle = '#00CC66';
} else {
ctx.shadowColor = 'transparent';
ctx.shadowBlur = 0;
ctx.fillStyle = '#3a3a3a';
}
this._drawRoundRect(ctx, this._saveBtnRect.x, this._saveBtnRect.y, this._saveBtnRect.w, this._saveBtnRect.h, btnR);
ctx.fill();
ctx.shadowColor = 'transparent';
ctx.shadowBlur = 0;
if (isActive) {
ctx.strokeStyle = '#33FF99';
ctx.lineWidth = 2;
} else {
ctx.strokeStyle = '#555555';
ctx.lineWidth = 1;
}
this._drawRoundRect(ctx, this._saveBtnRect.x, this._saveBtnRect.y, this._saveBtnRect.w, this._saveBtnRect.h, btnR);
ctx.stroke();
ctx.fillStyle = isActive ? '#FFFFFF' : '#666666';
ctx.font = 'bold 15px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(this._isSubmitting ? '审核中...' : t('profile.save'), this._saveBtnRect.x + this._saveBtnRect.w / 2, this._saveBtnRect.y + this._saveBtnRect.h / 2);
},
_handleEditOverlayTouch(x, y) {
// Save button - always allow click, _handleSubmit will validate
if (this._hitTest(x, y, this._saveBtnRect)) {
if (!this._isSubmitting) {
// Re-validate before submit (in case keyboard callbacks did not fire)
this._validateInput(this._editingField);
if (!this._localViolation) {
this._handleSubmit();
}
// If validation fails, error message is now shown via _localViolation/_errorMessage
}
return;
}
// Cancel button
if (this._hitTest(x, y, this._cancelBtnRect)) {
this._stopEditing();
return;
}
// Ignore taps elsewhere inside the overlay (do NOT auto-cancel)
},
// ============================================================
// Utility
// ============================================================
_hitTest(x, y, rect) {
return rect && x >= rect.x && x <= rect.x + rect.w && y >= rect.y && y <= rect.y + rect.h;
},
_drawRoundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.arcTo(x + w, y, x + w, y + r, r);
ctx.lineTo(x + w, y + h - r);
ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
ctx.lineTo(x + r, y + h);
ctx.arcTo(x, y + h, x, y + h - r, r);
ctx.lineTo(x, y + r);
ctx.arcTo(x, y, x + r, y, r);
ctx.closePath();
},
_wrapText(ctx, text, maxWidth, maxLines) {
const words = text.split('');
const lines = [];
let currentLine = '';
for (const char of words) {
const testLine = currentLine + char;
const metrics = ctx.measureText(testLine);
if (metrics.width > maxWidth && currentLine.length > 0) {
lines.push(currentLine);
currentLine = char;
if (lines.length >= maxLines) {
lines[lines.length - 1] += '...';
break;
}
} else {
currentLine = testLine;
}
}
if (currentLine && lines.length < maxLines) {
lines.push(currentLine);
}
return lines;
},
_loadProfile() {
try {
const saved = wx.getStorageSync('player_profile');
if (saved) {
this._profile = { ...this._profile, ...JSON.parse(saved) };
}
} catch (e) {
console.warn('[ProfileScene] Failed to load profile:', e);
}
},
_saveProfile() {
try {
wx.setStorageSync('player_profile', JSON.stringify(this._profile));
} catch (e) {
console.warn('[ProfileScene] Failed to save profile:', e);
}
},
};
module.exports = ProfileScene;